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<blockquote data-quote="Guest 6801328" data-source="post: 7266041"><p>Then you and your players should be totally happy with refluffing the lowly quarterstaff as whatever weapon you want it to be, without changing the damage. The reward for creativity should be enjoyment of the narrative. And I'm all for that. In fact I love the idea of an elven monk wielding a longsword. </p><p></p><p>Anybody who whines about not getting bonus damage is just demonstrating that they aren't doing it for the creativity; they're doing it to be a munchkin. And if you grant the bonus damage you're setting up a dangerous precedent and incentive: "try to make up cool ways to get more damage because the DM is lenient that way." Is that <em>really</em> where you want your players to be investing their creativity?</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7266041"] Then you and your players should be totally happy with refluffing the lowly quarterstaff as whatever weapon you want it to be, without changing the damage. The reward for creativity should be enjoyment of the narrative. And I'm all for that. In fact I love the idea of an elven monk wielding a longsword. Anybody who whines about not getting bonus damage is just demonstrating that they aren't doing it for the creativity; they're doing it to be a munchkin. And if you grant the bonus damage you're setting up a dangerous precedent and incentive: "try to make up cool ways to get more damage because the DM is lenient that way." Is that [I]really[/I] where you want your players to be investing their creativity? [/QUOTE]
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