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<blockquote data-quote="smbakeresq" data-source="post: 7266125" data-attributes="member: 28301"><p>None of those are tradeoffs. That's about as dumb as trying to suggest I recommended a d20 for weapons. YOU don't get it. </p><p></p><p>There is 4 classes of weapons in this game, d4, d6, d8, or d12 (with 2d6 as a subset.) None of the distinctions within those types matter. There really is less, those that can use martial weapons and those that cant. If you can use martial weapons, you take some d8 weapon and a shield or a great weapon. No one picks to use a versatile weapon 2 handed, you either use a two hander (and all the great weapon feats) or you use a d8 weapon and a shield. The fourth choice is to use two weapons. If you use simple weapons, you use a shield and one, no one uses a spear 2 handed to use a d8. It just does not occur. There is no distinction between individual weapons, as I said, so there is no trade off between weapons other than the damage die. That's it. There is not a lot of tradeoffs, there is 4, total. </p><p></p><p>Ranged is determined if you plan on taken CE. If you do, then you use hand crossbows, otherwise its a short or long bow. No one builds a dedicated javelin user. It just does not occur.</p><p></p><p></p><p>And I said, I would make them have a backstory and trade offs and wouldn't get polearms until a later level. And I said PROBABLY, which you MISSED. </p><p></p><p></p><p>And guess what, a d12 polearm wouldn't wreck any ones game, it would have almost ZERO affect. Assuming a %65 hit rate for the entire life of the Monk PC, it would mean at most an extra 1.3 damage per round, 2.6 once you get multiple attacks (excluding critical hits.) Its not nothing, but its a lot closer to ZERO than game breaking.</p><p></p><p>But then as I said, there are certain players who cant stand someone getting ahead of them, regardless of how much time a person put into a good backstory and PC development. They would trade the D&D lives for 1.3 extra points of damage per round. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7266125, member: 28301"] None of those are tradeoffs. That's about as dumb as trying to suggest I recommended a d20 for weapons. YOU don't get it. There is 4 classes of weapons in this game, d4, d6, d8, or d12 (with 2d6 as a subset.) None of the distinctions within those types matter. There really is less, those that can use martial weapons and those that cant. If you can use martial weapons, you take some d8 weapon and a shield or a great weapon. No one picks to use a versatile weapon 2 handed, you either use a two hander (and all the great weapon feats) or you use a d8 weapon and a shield. The fourth choice is to use two weapons. If you use simple weapons, you use a shield and one, no one uses a spear 2 handed to use a d8. It just does not occur. There is no distinction between individual weapons, as I said, so there is no trade off between weapons other than the damage die. That's it. There is not a lot of tradeoffs, there is 4, total. Ranged is determined if you plan on taken CE. If you do, then you use hand crossbows, otherwise its a short or long bow. No one builds a dedicated javelin user. It just does not occur. And I said, I would make them have a backstory and trade offs and wouldn't get polearms until a later level. And I said PROBABLY, which you MISSED. And guess what, a d12 polearm wouldn't wreck any ones game, it would have almost ZERO affect. Assuming a %65 hit rate for the entire life of the Monk PC, it would mean at most an extra 1.3 damage per round, 2.6 once you get multiple attacks (excluding critical hits.) Its not nothing, but its a lot closer to ZERO than game breaking. But then as I said, there are certain players who cant stand someone getting ahead of them, regardless of how much time a person put into a good backstory and PC development. They would trade the D&D lives for 1.3 extra points of damage per round. ;) [/QUOTE]
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