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<blockquote data-quote="Guest 6801328" data-source="post: 7266261"><p>Ah, yes....it's funny you mention the Whole Half Ogre. I remember it well. We were teenagers and everybody wanted to play a Half-Ogre for those sweet bonuses and general badassery.</p><p></p><p>That is to say, we came up with reasons to rationalize roleplaying a Half-Ogre in order to get the bonuses. Which is exactly what I'm talking about here: if you allow an option that results in an even slight mechanical advantage then some/many players, especially younger ones, will take that option for the bonus without caring about the story. For the same reason so many people play Halfling Rogues, Half-elven Bards and Paladins, and Gnome Wizards. (For the record I'm opposed to racial attribute bonuses for this very reason.)</p><p></p><p>Now maybe in your game nobody does this. Or maybe everybody does that and it's just part of the way you play and so a little more of it doesn't matter. I don't really care. I'm offering my observations in general, not to you in particular.</p><p></p><p></p><p></p><p>Oh, lord.</p><p></p><p>Ok, <em>mea culpa</em>. That was my bad for trying to use irony. Way too subtle.</p><p></p><p>The point I was making is that what interests you seems to be mechanical power (e.g., you can't conceive of anybody using a longsword two-handed or being primarily a javelin thrower because that would be sub-optimal), and then you claim that your motivation is really about roleplaying. Color me skeptical. So "there you go again with roleplaying and backstory" meant "there you go again paying lip service to roleplaying, without showing any evidence you actually care about it."</p><p></p><p></p><p></p><p></p><p></p><p>That's at least twice you've said something like this. Where on earth did you get this idea? Is that the only reason you can conceive of somebody being opposed to longswords and halberds as monk weapons? (If so, you clearly haven't understood anything I've said.) Or is it simply easier to disagree with somebody if you ascribe character flaws to them?</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7266261"] Ah, yes....it's funny you mention the Whole Half Ogre. I remember it well. We were teenagers and everybody wanted to play a Half-Ogre for those sweet bonuses and general badassery. That is to say, we came up with reasons to rationalize roleplaying a Half-Ogre in order to get the bonuses. Which is exactly what I'm talking about here: if you allow an option that results in an even slight mechanical advantage then some/many players, especially younger ones, will take that option for the bonus without caring about the story. For the same reason so many people play Halfling Rogues, Half-elven Bards and Paladins, and Gnome Wizards. (For the record I'm opposed to racial attribute bonuses for this very reason.) Now maybe in your game nobody does this. Or maybe everybody does that and it's just part of the way you play and so a little more of it doesn't matter. I don't really care. I'm offering my observations in general, not to you in particular. Oh, lord. Ok, [I]mea culpa[/I]. That was my bad for trying to use irony. Way too subtle. The point I was making is that what interests you seems to be mechanical power (e.g., you can't conceive of anybody using a longsword two-handed or being primarily a javelin thrower because that would be sub-optimal), and then you claim that your motivation is really about roleplaying. Color me skeptical. So "there you go again with roleplaying and backstory" meant "there you go again paying lip service to roleplaying, without showing any evidence you actually care about it." That's at least twice you've said something like this. Where on earth did you get this idea? Is that the only reason you can conceive of somebody being opposed to longswords and halberds as monk weapons? (If so, you clearly haven't understood anything I've said.) Or is it simply easier to disagree with somebody if you ascribe character flaws to them? [/QUOTE]
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