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<blockquote data-quote="Hawk Diesel" data-source="post: 7266385" data-attributes="member: 59848"><p>This is a fair question. I can't answer for everyone, but as a DM I really try hard not to tell my players no. Hearing no, especially in a game based in imagination, can really be counterproductive. I may be more lenient than many DMs, but I learned the hard way when I was cutting my teeth running my first games that player fun suffered when I said no on things that were largely non-issues. If the change doesn't break the game and allows the player to feel like their character is special and mechanically and role-playing wise represents their vision for their character, it becomes a win-win situation. The DM isn't harmed by allowing the player to deal an average +1 damage, and if it doesn't bother or impact the enjoyment for other players, then as the DM why stand in the way? As a DM I see myself as the creator of challenges, and the facilitator for fun.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7266385, member: 59848"] This is a fair question. I can't answer for everyone, but as a DM I really try hard not to tell my players no. Hearing no, especially in a game based in imagination, can really be counterproductive. I may be more lenient than many DMs, but I learned the hard way when I was cutting my teeth running my first games that player fun suffered when I said no on things that were largely non-issues. If the change doesn't break the game and allows the player to feel like their character is special and mechanically and role-playing wise represents their vision for their character, it becomes a win-win situation. The DM isn't harmed by allowing the player to deal an average +1 damage, and if it doesn't bother or impact the enjoyment for other players, then as the DM why stand in the way? As a DM I see myself as the creator of challenges, and the facilitator for fun. [/QUOTE]
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