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<blockquote data-quote="Guest 6801328" data-source="post: 7267321"><p>Explain the whip. 1d4</p><p></p><p>Or that the Greatsword does 2d6 while Maul and Greataxe do 1d12. (Yes...there's a difference, and people who throw temper tantrums about about their dpr...sorry, I mean their "roleplaying"...probably care about that difference, if they can understand the math. Or read forums.)</p><p></p><p>In any event, as with most of the arguments others have made in this thread you have completely, utterly failed to understand this one. You saw the word "trade-off" and you immediately assumed "trade-off between weapons." And then in your ignorance you just barreled ahead and attacked the wrong argument.</p><p></p><p>Yes, there are trade-offs in the game. When you decide to play a monk and get special bonuses with monk weapons, the trade-off you make is that you can't use the higher damage weapons. This, of course, is a special case of the trade-off you make when you build a Dex-based character: you can't use the highest damage weapons. (And the trade-off would be greater, and be better game design, if that abomination called the rapier had not been duct-taped onto the game.) </p><p></p><p>Conversely, if you want to use the hardest-hitting weapons you are going to have to invest in Strength, probably at the cost of Dex. Trade-off.</p><p></p><p>So, basically, you're wrong. </p><p></p><p></p><p></p><p>Oh, I see. </p><p></p><p>Likewise if it completely ruins your enjoyment of the game that you spend 10 hours thinking up the concept "elven monk with longsword" and the DM won't let you roleplay d10 damage (that <em>villain</em>!), and your fragile ego can't handle having the same dpr as the other people at the table, this game probably isn't for you, either.</p><p></p><p>Did I get that characterization about right?</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7267321"] Explain the whip. 1d4 Or that the Greatsword does 2d6 while Maul and Greataxe do 1d12. (Yes...there's a difference, and people who throw temper tantrums about about their dpr...sorry, I mean their "roleplaying"...probably care about that difference, if they can understand the math. Or read forums.) In any event, as with most of the arguments others have made in this thread you have completely, utterly failed to understand this one. You saw the word "trade-off" and you immediately assumed "trade-off between weapons." And then in your ignorance you just barreled ahead and attacked the wrong argument. Yes, there are trade-offs in the game. When you decide to play a monk and get special bonuses with monk weapons, the trade-off you make is that you can't use the higher damage weapons. This, of course, is a special case of the trade-off you make when you build a Dex-based character: you can't use the highest damage weapons. (And the trade-off would be greater, and be better game design, if that abomination called the rapier had not been duct-taped onto the game.) Conversely, if you want to use the hardest-hitting weapons you are going to have to invest in Strength, probably at the cost of Dex. Trade-off. So, basically, you're wrong. Oh, I see. Likewise if it completely ruins your enjoyment of the game that you spend 10 hours thinking up the concept "elven monk with longsword" and the DM won't let you roleplay d10 damage (that [I]villain[/I]!), and your fragile ego can't handle having the same dpr as the other people at the table, this game probably isn't for you, either. Did I get that characterization about right? [/QUOTE]
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