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Monk - what do you like and dislike?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 2821152" data-attributes="member: 31506"><p>Overall, the monk feels weak. Mediocre BAB, low AC, MAD, etc. The abilities take a long time to mesh together well.</p><p></p><p>The fluff of the monk is at odds with many worlds. If it was divested of the Lawful requirement, and allowed any alignment and free multiclass restrictions, it could be worked in easier. Change the weapons and skill list a bit, and you could have a more generalized brawler with improvised attacks. One of my player used the base monk class as a "wild man" that was raised in the woods. You'd be surprised how natural it felt. Jumping out of trees and not getting hurt, having an intuitive sense to dodge, using his teeth and body to attack, not being hurt by venomous creatures etc.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 2821152, member: 31506"] Overall, the monk feels weak. Mediocre BAB, low AC, MAD, etc. The abilities take a long time to mesh together well. The fluff of the monk is at odds with many worlds. If it was divested of the Lawful requirement, and allowed any alignment and free multiclass restrictions, it could be worked in easier. Change the weapons and skill list a bit, and you could have a more generalized brawler with improvised attacks. One of my player used the base monk class as a "wild man" that was raised in the woods. You'd be surprised how natural it felt. Jumping out of trees and not getting hurt, having an intuitive sense to dodge, using his teeth and body to attack, not being hurt by venomous creatures etc. [/QUOTE]
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