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Monk - what do you like and dislike?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2823896" data-attributes="member: 19675"><p>While I like the Monk, I agree with many that it really belongs in OA, flavorwise- especially since the OA <em>modification</em> of it also does away with the multiclass restriction and the expanded monk weapon list.</p><p></p><p>I like fast movement, AC improvements, FoB, deflecting arrows & so forth, but except for the dimension walking and acrobatic falling abilities, I don't care much for their high level abilities.</p><p></p><p>What I dislike so much is that the class only models one archetype of the unarmed/light combatants- the aforemention Shaolin master type. Pankration wrestlers? Capoirists? Thai Kickboxers? Savatte masters? Judo practitioners? None of them (and so many more) are truly represented by the class.</p><p></p><p>Were I redesigning the class, I'd:</p><p></p><p>1) Give the class a more concept neutral name, like Unarmed Warrior, or if I wanted extra flavor, Master of the Empty Hand (or some such). After all, the concept of unarmed combat isn't neccessarily linked to a monastic lifestyle.</p><p></p><p>2) Broaden the way martial arts work a little. Since some martial arts are aggressive, there would be a high-damage option. A martial art that depends more on throws and holds wouldn't see a standard damage increase, but would instead get BAB bonuses for such maneuvers and enhancement to non-lethal damage. To reflect this, a PC would choose a School of unarmed combat at 1st level, which would include associated feat selections and special abilities</p><p></p><p>Mechanically, a School would probably be a cafeteria of offerings, with successive choices based on previous decisions... For example, it would be very difficult for a PC who took a "reactive" School to take certain "aggressive" abilities, and vice versa.</p><p></p><p>3) Monk weapon lists would vary from School to School as well. After all, the weapons used in Karate differ from those of Escrima (short staves) or Capoira (in extreme cases, they can fight with or even <em>in</em> manacles) and so forth.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2823896, member: 19675"] While I like the Monk, I agree with many that it really belongs in OA, flavorwise- especially since the OA [I]modification[/I] of it also does away with the multiclass restriction and the expanded monk weapon list. I like fast movement, AC improvements, FoB, deflecting arrows & so forth, but except for the dimension walking and acrobatic falling abilities, I don't care much for their high level abilities. What I dislike so much is that the class only models one archetype of the unarmed/light combatants- the aforemention Shaolin master type. Pankration wrestlers? Capoirists? Thai Kickboxers? Savatte masters? Judo practitioners? None of them (and so many more) are truly represented by the class. Were I redesigning the class, I'd: 1) Give the class a more concept neutral name, like Unarmed Warrior, or if I wanted extra flavor, Master of the Empty Hand (or some such). After all, the concept of unarmed combat isn't neccessarily linked to a monastic lifestyle. 2) Broaden the way martial arts work a little. Since some martial arts are aggressive, there would be a high-damage option. A martial art that depends more on throws and holds wouldn't see a standard damage increase, but would instead get BAB bonuses for such maneuvers and enhancement to non-lethal damage. To reflect this, a PC would choose a School of unarmed combat at 1st level, which would include associated feat selections and special abilities Mechanically, a School would probably be a cafeteria of offerings, with successive choices based on previous decisions... For example, it would be very difficult for a PC who took a "reactive" School to take certain "aggressive" abilities, and vice versa. 3) Monk weapon lists would vary from School to School as well. After all, the weapons used in Karate differ from those of Escrima (short staves) or Capoira (in extreme cases, they can fight with or even [I]in[/I] manacles) and so forth. [/QUOTE]
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