Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Monk - what do you like and dislike?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 2824203" data-attributes="member: 19675"><p>Its not as bad as you might imagine- I did something like this in 2Ed. (Admittedly, it was easy considering that HERO 4Ed had a chart in its Ultimate Martial Artist release that allowed conversion of that games' martial arts maneuvers into D&D stats.) Honestly, there are all kinds of other RPG systems that have done this successfully- like GURPS and HERO- and all that need be done is think in a similar fashion.</p><p></p><p>It would require a little bit more typing on someone's part...but no more than a typical section of new Feats or Spells.</p><p></p><p>There would be a set core of skills in the class, but everything else would flow from player choices.</p><p></p><p>The Schools would basically be a combination of skills, feats and class abilities, tied together with certain benefits to membership in a certain School...almost like a prestige class within a class. The unique class abilities would be awarded like some of the various Rogue abilities.</p><p></p><p>While basic School features would be available to any PC willing to spend skill points or burn Feats, the innermost teachings - the unique class abilities- would only be available to class members. Like the current version of the class, certain feats would be available as bonus feats, but <em>which</em> feats you could take would be limited by School.</p><p></p><p>So, for example, a practitioner of the "hidden" martial art Capoira would have skills like Perform (Dance) and Escape Artist as class skills, would have a Feat cascade of movement- related feats, and the weapons list would include small blades, manacles, chains and some other stuff. Class abilities might include flurry of blows (with combat & AC modifiers related to Perform (Dance)), Jumping bonuses, and so forth.</p><p></p><p>Someone proficient in a similarly "hidden" martial art, Escrima, would have similar skills, and feat selections, but would have short staves as weapons. They would also get the ability to improvise weapons with comparative ease, and still flurry with them as "monk" weapons, but their unarmed damage would not increase with level.</p><p></p><p>In contrast, a practitioner of Pankration would not have flurry of blows, but would have bonuses for grappling, and would increase HTH damage after a successful grapple. They would have no monk weapons beyond perhaps some kind of gauntlets. Instead of AC and speed bonuses, their HD type and Con might increase over time.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2824203, member: 19675"] Its not as bad as you might imagine- I did something like this in 2Ed. (Admittedly, it was easy considering that HERO 4Ed had a chart in its Ultimate Martial Artist release that allowed conversion of that games' martial arts maneuvers into D&D stats.) Honestly, there are all kinds of other RPG systems that have done this successfully- like GURPS and HERO- and all that need be done is think in a similar fashion. It would require a little bit more typing on someone's part...but no more than a typical section of new Feats or Spells. There would be a set core of skills in the class, but everything else would flow from player choices. The Schools would basically be a combination of skills, feats and class abilities, tied together with certain benefits to membership in a certain School...almost like a prestige class within a class. The unique class abilities would be awarded like some of the various Rogue abilities. While basic School features would be available to any PC willing to spend skill points or burn Feats, the innermost teachings - the unique class abilities- would only be available to class members. Like the current version of the class, certain feats would be available as bonus feats, but [I]which[/I] feats you could take would be limited by School. So, for example, a practitioner of the "hidden" martial art Capoira would have skills like Perform (Dance) and Escape Artist as class skills, would have a Feat cascade of movement- related feats, and the weapons list would include small blades, manacles, chains and some other stuff. Class abilities might include flurry of blows (with combat & AC modifiers related to Perform (Dance)), Jumping bonuses, and so forth. Someone proficient in a similarly "hidden" martial art, Escrima, would have similar skills, and feat selections, but would have short staves as weapons. They would also get the ability to improvise weapons with comparative ease, and still flurry with them as "monk" weapons, but their unarmed damage would not increase with level. In contrast, a practitioner of Pankration would not have flurry of blows, but would have bonuses for grappling, and would increase HTH damage after a successful grapple. They would have no monk weapons beyond perhaps some kind of gauntlets. Instead of AC and speed bonuses, their HD type and Con might increase over time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monk - what do you like and dislike?
Top