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Monk - what do you like and dislike?
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<blockquote data-quote="Felon" data-source="post: 2825077" data-attributes="member: 8158"><p>Well, exactly. I agree. If all the monk class amounts is a hand-to-hand combatant then we don't need a class specifically for it at all. To offer the level of flexibility and customization that folks are looking for in a martial arts system screams "fighter", because flexibility and customization is what that class is all about. To branch unarmed combat off into another subsystem that walks, talks, and quacks like a bunch of feat chains but is called something diifferent to keep it out of the fighter's hands and render it the exclusive province of another base class, all just to achieve some purely aesthetic goal? That's not what I want to hear WotC's design team is doing for 4e.</p><p></p><p>But fortunately, monks aren't just a bunch of punchers and kickers any more than a ranger is just an archer or two-weapon fighter. Not to put too fine a head on it, a monk is a spiritualist whose disciplines bring body and mind into harmony, allowing him to transcend the limits of both. Running down its list of class features, I see all kinds of abilities that the monk has that are inappropriate for the fighter....evasion, fast movement, diamond body, diamond soul. This stuff has nothing with martial arts per se. I also see a class skill list chock full of skills that have nothing in particular to do with punching people: Diplomacy, Escape Artist, Hide, Sense Motive. Of course, a monk needs some unique form of offense, which is where a class-exclusive ability like flurry of blows kicks in (no pun intended).</p></blockquote><p></p>
[QUOTE="Felon, post: 2825077, member: 8158"] Well, exactly. I agree. If all the monk class amounts is a hand-to-hand combatant then we don't need a class specifically for it at all. To offer the level of flexibility and customization that folks are looking for in a martial arts system screams "fighter", because flexibility and customization is what that class is all about. To branch unarmed combat off into another subsystem that walks, talks, and quacks like a bunch of feat chains but is called something diifferent to keep it out of the fighter's hands and render it the exclusive province of another base class, all just to achieve some purely aesthetic goal? That's not what I want to hear WotC's design team is doing for 4e. But fortunately, monks aren't just a bunch of punchers and kickers any more than a ranger is just an archer or two-weapon fighter. Not to put too fine a head on it, a monk is a spiritualist whose disciplines bring body and mind into harmony, allowing him to transcend the limits of both. Running down its list of class features, I see all kinds of abilities that the monk has that are inappropriate for the fighter....evasion, fast movement, diamond body, diamond soul. This stuff has nothing with martial arts per se. I also see a class skill list chock full of skills that have nothing in particular to do with punching people: Diplomacy, Escape Artist, Hide, Sense Motive. Of course, a monk needs some unique form of offense, which is where a class-exclusive ability like flurry of blows kicks in (no pun intended). [/QUOTE]
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