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Monk - what do you like and dislike?
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<blockquote data-quote="Plane Sailing" data-source="post: 2825360" data-attributes="member: 114"><p>Regarding the monk class itself:</p><p></p><p>I like the class; the idea of a spiritually focused unarmed warrior is great, and it fits well into all the settings I've used it in (none of my campaign worlds have been pseudo medieval europe, for instance).</p><p></p><p>I like the flurry of blows and most of the other class features (I love the slow fall and my monk PC has used it often - although they ought to just say 10ft+10ft per extra level after it comes into play).</p><p></p><p>I think it ought to have full BAB like the ranger. This puts both of them into the same arena - low AC, lower hit dice, full BAB and thus effective fighters - including early access to certain fighting feats.</p><p></p><p>I think that the multiclass restriction is stupid and should have gone. So playtesters argued for it? - WotC should have overruled them (at least the second time round!).</p><p></p><p>I also don't like the 'ki' business. *that* is too oriental and seems out of place since it isn't mentioned anywere else! Just make it magic, the same as all the other magic. At least make an effort to keep it unified rather than out on a metaphysical limb.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 2825360, member: 114"] Regarding the monk class itself: I like the class; the idea of a spiritually focused unarmed warrior is great, and it fits well into all the settings I've used it in (none of my campaign worlds have been pseudo medieval europe, for instance). I like the flurry of blows and most of the other class features (I love the slow fall and my monk PC has used it often - although they ought to just say 10ft+10ft per extra level after it comes into play). I think it ought to have full BAB like the ranger. This puts both of them into the same arena - low AC, lower hit dice, full BAB and thus effective fighters - including early access to certain fighting feats. I think that the multiclass restriction is stupid and should have gone. So playtesters argued for it? - WotC should have overruled them (at least the second time round!). I also don't like the 'ki' business. *that* is too oriental and seems out of place since it isn't mentioned anywere else! Just make it magic, the same as all the other magic. At least make an effort to keep it unified rather than out on a metaphysical limb. Cheers [/QUOTE]
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