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Monk - what do you like and dislike?
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<blockquote data-quote="Jim Hague" data-source="post: 2832441" data-attributes="member: 17550"><p>Ah ah ah! No cherry-picking - that's not kosher debate. What Le is pointing out is that by your logic, there's no reason not to take the Barbarian as a class instead of Fighter - better Hit Die, special abilities the Fighter doesn't get, full BAB progression. Thus, the logic is flawed, because you're only looking at the 'why' from a single angle, and thus the argument augurs into the dirt right off the bat.</p><p></p><p>The monk is what the monk is: an unarmed fighter with several special abilities, including an unarmed damage that outpaces the fighter's armed damage in a lot of cases. I personally like the monk, though I do think it could do with a bit of tweaking. The Oriental flavor is a bit jarring, but honestly, the monk is no more the odd man out that, say, the ranger.</p><p></p><p>So, to answer the OP's original question.</p><p></p><p>Like:</p><p>*The light, mobile fighter concept.</p><p>*That hella unarmed damage.</p><p>*Special abilities - <em>slow fall</em> is a great one, as is the <em>ki strike</em>.</p><p>*Flurry of blows.</p><p></p><p>Dislike:</p><p>*The overwhelming Oriental flavor that doesn't fit with the more 'generic' classes.</p><p>*The lack of a full BAB (presumably traded for the damage and special abilities)</p><p>*The Hit Die (again, presumably traded for the damage and special abilities.</p><p></p><p>Why would anyone take Monk as a class - it's a pretty good light skirmish fighter with a fist full of special abilities, a bit more flavor than the more generic classes, and it gets hella damage later on. Or, if that doesn't satisfy you, try 'concept.'</p></blockquote><p></p>
[QUOTE="Jim Hague, post: 2832441, member: 17550"] Ah ah ah! No cherry-picking - that's not kosher debate. What Le is pointing out is that by your logic, there's no reason not to take the Barbarian as a class instead of Fighter - better Hit Die, special abilities the Fighter doesn't get, full BAB progression. Thus, the logic is flawed, because you're only looking at the 'why' from a single angle, and thus the argument augurs into the dirt right off the bat. The monk is what the monk is: an unarmed fighter with several special abilities, including an unarmed damage that outpaces the fighter's armed damage in a lot of cases. I personally like the monk, though I do think it could do with a bit of tweaking. The Oriental flavor is a bit jarring, but honestly, the monk is no more the odd man out that, say, the ranger. So, to answer the OP's original question. Like: *The light, mobile fighter concept. *That hella unarmed damage. *Special abilities - [i]slow fall[/i] is a great one, as is the [i]ki strike[/i]. *Flurry of blows. Dislike: *The overwhelming Oriental flavor that doesn't fit with the more 'generic' classes. *The lack of a full BAB (presumably traded for the damage and special abilities) *The Hit Die (again, presumably traded for the damage and special abilities. Why would anyone take Monk as a class - it's a pretty good light skirmish fighter with a fist full of special abilities, a bit more flavor than the more generic classes, and it gets hella damage later on. Or, if that doesn't satisfy you, try 'concept.' [/QUOTE]
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