Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Monk - what do you like and dislike?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jedi_Solo" data-source="post: 2832648" data-attributes="member: 40245"><p>Just to throw in my two copper pieces:</p><p></p><p>I like: </p><p>-The Flurry of Blows idea (if not the execution)</p><p>-The Unarmed Damage scale</p><p>-The other abilities it gains </p><p></p><p>Dislike:</p><p>-Medium BAB (Flurry of Blows gets called Flurry of Misses for a reason)</p><p>-"Forced" Flavor (Sure, you can change the flavor, but the abilities (especially <em>Ki</em> point to Eastern Style))</p><p></p><p>I would say go the feat route for the Martial Arts abilities. This might make the Fighter a better unarmed fighter than the monk. So what? That is what the fighter does. Monks would still have the extra stuff. I like the way the Star Wars d20 did this (I think Modern is the same basic idea, but I could be wrong). </p><p></p><p>There is a set of basic Unarmed feats. The first lets you do unarmed without AoO with 1d4 damage and a crit threat range of 20 (keep in mind Star Wars uses VP/WP and armor as DR). The second "basic" feat has you do 2d4 damage with a criit range of 19-20 and the third is 3d4 with 18-20.</p><p></p><p>Then there are Style Feat sets. One is the Flurry of Blows style. One gets past armor and DR (punch a hole in a Space Ship with your bare hands), one is a Barabrian like style to rip enemies to shreads style (wookie unarmed combat). Each has three levels. Each style level requires the equivalent "basic" feat (the first "flurry" feat has a prereq of the first "basic" feat and so on).</p><p></p><p>What would this style leave for the monk? Slow Fall is nice to have. Increased speed is very nice. I wouldn't mind seeing these split into paths as weel, like the Ranger TWF/Ranged. You want an earstern style? Take the Stunning Fist path. Want a Cloistered Cleric? Maybe there could be a Knowledge paths (bonus to Knowledge Checks and a Bardic Knowledge ability).</p><p></p><p>This would allow a lot of variety to the martial artists. Some would brawlers (with decent damage and full BAB), some would break through walls with their bare hands and some would be street fighters who rip arms off of people because they lose a board game. This would still allow for the meditative clear minded style monk, who may not be the best street fighter in existance - has a load of other abilities that help keep them in the fight.</p><p></p><p>Just my take on the issue.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 2832648, member: 40245"] Just to throw in my two copper pieces: I like: -The Flurry of Blows idea (if not the execution) -The Unarmed Damage scale -The other abilities it gains Dislike: -Medium BAB (Flurry of Blows gets called Flurry of Misses for a reason) -"Forced" Flavor (Sure, you can change the flavor, but the abilities (especially [I]Ki[/I] point to Eastern Style)) I would say go the feat route for the Martial Arts abilities. This might make the Fighter a better unarmed fighter than the monk. So what? That is what the fighter does. Monks would still have the extra stuff. I like the way the Star Wars d20 did this (I think Modern is the same basic idea, but I could be wrong). There is a set of basic Unarmed feats. The first lets you do unarmed without AoO with 1d4 damage and a crit threat range of 20 (keep in mind Star Wars uses VP/WP and armor as DR). The second "basic" feat has you do 2d4 damage with a criit range of 19-20 and the third is 3d4 with 18-20. Then there are Style Feat sets. One is the Flurry of Blows style. One gets past armor and DR (punch a hole in a Space Ship with your bare hands), one is a Barabrian like style to rip enemies to shreads style (wookie unarmed combat). Each has three levels. Each style level requires the equivalent "basic" feat (the first "flurry" feat has a prereq of the first "basic" feat and so on). What would this style leave for the monk? Slow Fall is nice to have. Increased speed is very nice. I wouldn't mind seeing these split into paths as weel, like the Ranger TWF/Ranged. You want an earstern style? Take the Stunning Fist path. Want a Cloistered Cleric? Maybe there could be a Knowledge paths (bonus to Knowledge Checks and a Bardic Knowledge ability). This would allow a lot of variety to the martial artists. Some would brawlers (with decent damage and full BAB), some would break through walls with their bare hands and some would be street fighters who rip arms off of people because they lose a board game. This would still allow for the meditative clear minded style monk, who may not be the best street fighter in existance - has a load of other abilities that help keep them in the fight. Just my take on the issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monk - what do you like and dislike?
Top