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Monk - what do you like and dislike?
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<blockquote data-quote="Mad Mac" data-source="post: 2834143" data-attributes="member: 27873"><p>The Monk's unarmed strike has always been treated as a single weapon. Feel free to come up with crazy houserules to nerf the monk, but it's no use trying to use them as a debating point. </p><p></p><p> As far as what the monks abilities <em>do</em> with the exception of the odd ability like tongue of the Sun and Moon, the monks abilities generally serve to enhance his mobility and defense. Nothing wrong with that, in my book, it's just that the monk needs a bit more offense in his pocket in order to capitalize on being Mr. Survival Man. And I think it's a good think the class has those abilities. </p><p></p><p> If you just want to play a fighter who uses his bare hands, then I agree, you're better off making a fighter feat chain. A new class should have distinct abilities and feel, which the monks pulls off quite well. It's just a little weak, imo.</p></blockquote><p></p>
[QUOTE="Mad Mac, post: 2834143, member: 27873"] The Monk's unarmed strike has always been treated as a single weapon. Feel free to come up with crazy houserules to nerf the monk, but it's no use trying to use them as a debating point. As far as what the monks abilities [I]do[/I] with the exception of the odd ability like tongue of the Sun and Moon, the monks abilities generally serve to enhance his mobility and defense. Nothing wrong with that, in my book, it's just that the monk needs a bit more offense in his pocket in order to capitalize on being Mr. Survival Man. And I think it's a good think the class has those abilities. If you just want to play a fighter who uses his bare hands, then I agree, you're better off making a fighter feat chain. A new class should have distinct abilities and feel, which the monks pulls off quite well. It's just a little weak, imo. [/QUOTE]
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