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Monk - what do you like and dislike?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2834167" data-attributes="member: 1165"><p>I didn't say anything about house rules. The rules are not clear about this. They say you can enhance your natural weapons as manufactured weapons, without clear numbers being stated anywhere. The Amulet of Mighty Fists is also expensive, and that's the only cost we're given in the core rules.</p><p></p><p></p><p></p><p>No, I disagree with you on this. Let's look at the abilities that don't boost AC or damage.</p><p></p><p>(Improved) Evasion: improves defenses</p><p>Increased Speed: improves mobility</p><p>Still Mind: improves saves</p><p>Slow Fall: outlier?</p><p>Purity of Body: immune to disease</p><p>Wholeness of Body: healing</p><p>Abundant Step: dimension door (sort of improves mobility)</p><p>Diamond Body: immunity to poinson</p><p>Diamond Soul: SR</p><p>Quivering Palm: death dealing, once per week</p><p>Tongue of the Sun and Moon: speak any language</p><p>Empty Body: going ethereal</p><p>Perfect Self: changes your type and gives nearly useless DR</p><p></p><p>Of these twelve abilities, seven don't increase your mobility or defenses. That's less than half. While being immune to poison is extremely useful, I'd like the ability to decide for myself if that's what I want.</p><p></p><p></p><p></p><p>You would need a new feat chain. I think you could do a non-ki/non-FX martial artist class, however. Look at the D20 Modern version for inspiration. It doesn't just boost your unarmed damage.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2834167, member: 1165"] I didn't say anything about house rules. The rules are not clear about this. They say you can enhance your natural weapons as manufactured weapons, without clear numbers being stated anywhere. The Amulet of Mighty Fists is also expensive, and that's the only cost we're given in the core rules. No, I disagree with you on this. Let's look at the abilities that don't boost AC or damage. (Improved) Evasion: improves defenses Increased Speed: improves mobility Still Mind: improves saves Slow Fall: outlier? Purity of Body: immune to disease Wholeness of Body: healing Abundant Step: dimension door (sort of improves mobility) Diamond Body: immunity to poinson Diamond Soul: SR Quivering Palm: death dealing, once per week Tongue of the Sun and Moon: speak any language Empty Body: going ethereal Perfect Self: changes your type and gives nearly useless DR Of these twelve abilities, seven don't increase your mobility or defenses. That's less than half. While being immune to poison is extremely useful, I'd like the ability to decide for myself if that's what I want. You would need a new feat chain. I think you could do a non-ki/non-FX martial artist class, however. Look at the D20 Modern version for inspiration. It doesn't just boost your unarmed damage. [/QUOTE]
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