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Monk - what do you like and dislike?
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<blockquote data-quote="Mad Mac" data-source="post: 2837055" data-attributes="member: 27873"><p>Right. The "Stealthy Grappler" routine isn't a bad strategy, but it's not something that will consistantly help the party.</p><p></p><p> Whereas a joke AC is going to be a serious detriment 90% of the time for a melee combatent like the monk. If you have an AC of 13, you aren't just worried about <em>Fighters</em> hitting you, you're constantly a knife edge away from getting fragged by <strong>goblins.</strong></p><p></p><p> Now, of course, you could go the opposite route. Play an Elf Monk with a stat array of St 12 Dex 17 Con 11 In 10 Wis 14 Cha 8. Congratulations. Now you have a starting AC of 15. You also can't hit the broad side of a barn, grapple, or do any appreciable damage. </p><p></p><p> There's a number of possible monk builds, some better than others. But all the ones I've seen end up fairly weak in the end. I don't think Monks need some monster buff. But they could use a little help.</p></blockquote><p></p>
[QUOTE="Mad Mac, post: 2837055, member: 27873"] Right. The "Stealthy Grappler" routine isn't a bad strategy, but it's not something that will consistantly help the party. Whereas a joke AC is going to be a serious detriment 90% of the time for a melee combatent like the monk. If you have an AC of 13, you aren't just worried about [I]Fighters[/I] hitting you, you're constantly a knife edge away from getting fragged by [B]goblins.[/B] Now, of course, you could go the opposite route. Play an Elf Monk with a stat array of St 12 Dex 17 Con 11 In 10 Wis 14 Cha 8. Congratulations. Now you have a starting AC of 15. You also can't hit the broad side of a barn, grapple, or do any appreciable damage. There's a number of possible monk builds, some better than others. But all the ones I've seen end up fairly weak in the end. I don't think Monks need some monster buff. But they could use a little help. [/QUOTE]
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Monk - what do you like and dislike?
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