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Monk - what do you like and dislike?
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<blockquote data-quote="Mad Mac" data-source="post: 2838622" data-attributes="member: 27873"><p>Ranger is a very good counter example. I think it's the sheer number of special abilities that make people uneasy with Monks being better fighters. Really though, a lot of those abilities are just geared towards making unarmed/unarmored combat viable. I mean, if we break it down...</p><p></p><p> Unarmed Damage, Wis Bonus to AC, Class bonus to AC, Unarmed Damage Reduction. These don't make the monk stronger than other class, it's just makes their fighting style not completely suicidal. </p><p></p><p> Flurry of Blows. Designed to offset the lower BaB. It's a pretty cool idea, but the Monk's trouble with building up a decent attack bonus hampers it. Obviously you can't have Flurry and Full BAB, though. Flurry also has the advantage of channeling the monk towards certain weapons. If they had full BAB, there's no reason not to start swinging a greatsword. Main reason I'd rather make it easier to enchant unarmed strikes than go the Full BaB route. </p><p></p><p> Actual Special abilities:</p><p></p><p>Evasion/Improved Evasion</p><p>+2 Bonus vs Enchantment Spells.</p><p>3 bonus Feats</p><p>Enhanced Movement</p><p>Slow Fall</p><p>Immune to Disease (sorta)</p><p>Immune to Poison</p><p>Heal self 2HP/level 1/day</p><p>Spell Resistance</p><p>Dimension Door 1/day</p><p>Save or Die 1/week (with other restrictions)</p><p>Talk to Anything</p><p>Limited Eathereal Jaunt</p><p>DR 10/magic</p><p>Be a Buff Old Geezer</p><p></p><p>Ranger:</p><p></p><p>+22 Dam divided up against favored enemies</p><p>3 Bonus Combat Feats</p><p>Track</p><p>Endurance</p><p>Animal Diplomacy</p><p>Animal Companion</p><p>Woodland Stride</p><p>Swift Tracker</p><p>Evasion </p><p>Camoflauge</p><p>Hide in Plain Sight</p><p>Spellcasting up to 4th level. </p><p></p><p>Hard to say. Both classes have great abilities, and filler abilities. Lets try Paladin:</p><p></p><p>Detect Evil at Will</p><p>Smite Evil 5/day</p><p>Divine Grace</p><p>Lay on Hands</p><p>Aura of Courage</p><p>Divine Health</p><p>Turn Undead</p><p>Special Mount</p><p>Remove Disease</p><p>Spellcasting up to 4th level.</p><p></p><p></p><p> I'd be hard pressed to say the Monk's special abilities are signifigantly better, honestly. Though they do include some very unique advantages.</p></blockquote><p></p>
[QUOTE="Mad Mac, post: 2838622, member: 27873"] Ranger is a very good counter example. I think it's the sheer number of special abilities that make people uneasy with Monks being better fighters. Really though, a lot of those abilities are just geared towards making unarmed/unarmored combat viable. I mean, if we break it down... Unarmed Damage, Wis Bonus to AC, Class bonus to AC, Unarmed Damage Reduction. These don't make the monk stronger than other class, it's just makes their fighting style not completely suicidal. Flurry of Blows. Designed to offset the lower BaB. It's a pretty cool idea, but the Monk's trouble with building up a decent attack bonus hampers it. Obviously you can't have Flurry and Full BAB, though. Flurry also has the advantage of channeling the monk towards certain weapons. If they had full BAB, there's no reason not to start swinging a greatsword. Main reason I'd rather make it easier to enchant unarmed strikes than go the Full BaB route. Actual Special abilities: Evasion/Improved Evasion +2 Bonus vs Enchantment Spells. 3 bonus Feats Enhanced Movement Slow Fall Immune to Disease (sorta) Immune to Poison Heal self 2HP/level 1/day Spell Resistance Dimension Door 1/day Save or Die 1/week (with other restrictions) Talk to Anything Limited Eathereal Jaunt DR 10/magic Be a Buff Old Geezer Ranger: +22 Dam divided up against favored enemies 3 Bonus Combat Feats Track Endurance Animal Diplomacy Animal Companion Woodland Stride Swift Tracker Evasion Camoflauge Hide in Plain Sight Spellcasting up to 4th level. Hard to say. Both classes have great abilities, and filler abilities. Lets try Paladin: Detect Evil at Will Smite Evil 5/day Divine Grace Lay on Hands Aura of Courage Divine Health Turn Undead Special Mount Remove Disease Spellcasting up to 4th level. I'd be hard pressed to say the Monk's special abilities are signifigantly better, honestly. Though they do include some very unique advantages. [/QUOTE]
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