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Monk - what do you like and dislike?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2843783" data-attributes="member: 1165"><p>And if you use the weapon, you lose out on a huge class feature of the monk. People don't like giving up class features. Using wepaons nerfs your damage (usually) but gives you a slightly betteer chance to hit.</p><p></p><p></p><p></p><p>Because you're no longer pulling your weight in your own party. Other combatants don't have to ask for this kind of help.</p><p></p><p></p><p></p><p>So is an enlarged grappling fighter. But enlarging a monk introduces a "nuclear weapon" - there's at least two incompatible systems to determine how much damage an enlarged monk does. The enlarged monk's AC goes down ... not a smart move. The fighter can lose a bit of AC and still live long enough to contribute. The grappling monk's AC drops because of loss of Dex (and maybe a size gain), making them very vulnerable to any melee opponent in the battlefield. There's no point of grappling someone if you're going to get killed next round because of it.</p><p></p><p></p><p></p><p>I did, though I didn't use the words "20th-level". I said the unarmed damage is <em>too high</em>. The D20 Modern Martial Artist has a full BAB but does only 1d10 damage when you've assembled the 20th-level character. That's a lot more sane. Furthermore, the Modern Martial Artist only gains one additional attack from Flurry of Blows and has to take a -2 penalty (instead of no penalty).</p><p></p><p>Boosting the BAB would obviously require applying a nerf to a few other areas - like unarmed damage, and maybe Flurry of Blows. (I have to wonder why a 1st-level monk gets flurry of blows. A 1st-level monk doesn't have a black belt yet, and he definitely doesn't have the attack bonus to sacrifice.)</p><p></p><p></p><p></p><p>It has to be competitive, not better.</p><p></p><p></p><p></p><p>Western martial artists never had ki abilities. (Actually, neither did Oriental monks, but the latter often <em>claimed</em> to have them.)</p><p></p><p></p><p></p><p>You do the analysis, then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm way too biased to pull that off. (Note that, even if they are good, people often don't want them. There's a fairly large number of people who don't want to give rangers spells, no matter how cool the <em>longstrider</em> spell is.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2843783, member: 1165"] And if you use the weapon, you lose out on a huge class feature of the monk. People don't like giving up class features. Using wepaons nerfs your damage (usually) but gives you a slightly betteer chance to hit. Because you're no longer pulling your weight in your own party. Other combatants don't have to ask for this kind of help. So is an enlarged grappling fighter. But enlarging a monk introduces a "nuclear weapon" - there's at least two incompatible systems to determine how much damage an enlarged monk does. The enlarged monk's AC goes down ... not a smart move. The fighter can lose a bit of AC and still live long enough to contribute. The grappling monk's AC drops because of loss of Dex (and maybe a size gain), making them very vulnerable to any melee opponent in the battlefield. There's no point of grappling someone if you're going to get killed next round because of it. I did, though I didn't use the words "20th-level". I said the unarmed damage is [i]too high[/i]. The D20 Modern Martial Artist has a full BAB but does only 1d10 damage when you've assembled the 20th-level character. That's a lot more sane. Furthermore, the Modern Martial Artist only gains one additional attack from Flurry of Blows and has to take a -2 penalty (instead of no penalty). Boosting the BAB would obviously require applying a nerf to a few other areas - like unarmed damage, and maybe Flurry of Blows. (I have to wonder why a 1st-level monk gets flurry of blows. A 1st-level monk doesn't have a black belt yet, and he definitely doesn't have the attack bonus to sacrifice.) It has to be competitive, not better. Western martial artists never had ki abilities. (Actually, neither did Oriental monks, but the latter often [i]claimed[/i] to have them.) You do the analysis, then :) I'm way too biased to pull that off. (Note that, even if they are good, people often don't want them. There's a fairly large number of people who don't want to give rangers spells, no matter how cool the [i]longstrider[/i] spell is.) [/QUOTE]
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