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Monk - what do you like and dislike?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2848379" data-attributes="member: 1165"><p>Nothing to do with balance. Everything to do with flavor. Get the flavor right first, then tackle the balance. A monk's fist doing 2d10 points of damage is ridiculous. It also makes it harder to apply reasonably priced enhancement bonuses to their unarmed strikes. 2d10 is a high number, so there's reluctance to make 2d10+5 available.</p><p></p><p></p><p></p><p>They <em>should</em> have had the ability to enhance their blows. Furthermore, their abilities work like an improved TWF. I don't think a dual-wielding fighter should be able to wield dual greataxes for 1d12 damage each, and they have a really hard time using shields, except those stupid broken floating shields.</p><p></p><p></p><p></p><p>No no on. The monk should be doing base 1d8 (or so) damage with the option of an <em>enhanced</em> (at reasonable price) flaming fist, just like the fighter does 1d8 (or so) damage and can get the weapon enhanced (and flaming) at a reasonable price. That'll give the monk some attack bonus (from the enhancement bonus) he or she sorely needs and fill in the damage gap with rangers and other fighting classes.</p><p></p><p></p><p></p><p>There was one in 3.0. Bracers of Striking. It was in an FR book, and because of it's positioning, wasn't very flavorful. (How do you explain a flaming headbutt when your power is coming from something over your arms and wrists?) It cost the same as a double weapon - WotC did get that right. I think DMs were scared of it, though, since it could give you monks doing 2d10 + 1d6 damage (even if they never hit to make that damage worthwhile).</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2848379, member: 1165"] Nothing to do with balance. Everything to do with flavor. Get the flavor right first, then tackle the balance. A monk's fist doing 2d10 points of damage is ridiculous. It also makes it harder to apply reasonably priced enhancement bonuses to their unarmed strikes. 2d10 is a high number, so there's reluctance to make 2d10+5 available. They [i]should[/i] have had the ability to enhance their blows. Furthermore, their abilities work like an improved TWF. I don't think a dual-wielding fighter should be able to wield dual greataxes for 1d12 damage each, and they have a really hard time using shields, except those stupid broken floating shields. No no on. The monk should be doing base 1d8 (or so) damage with the option of an [i]enhanced[/i] (at reasonable price) flaming fist, just like the fighter does 1d8 (or so) damage and can get the weapon enhanced (and flaming) at a reasonable price. That'll give the monk some attack bonus (from the enhancement bonus) he or she sorely needs and fill in the damage gap with rangers and other fighting classes. There was one in 3.0. Bracers of Striking. It was in an FR book, and because of it's positioning, wasn't very flavorful. (How do you explain a flaming headbutt when your power is coming from something over your arms and wrists?) It cost the same as a double weapon - WotC did get that right. I think DMs were scared of it, though, since it could give you monks doing 2d10 + 1d6 damage (even if they never hit to make that damage worthwhile). [/QUOTE]
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