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Monk - what do you like and dislike?
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<blockquote data-quote="jcfiala" data-source="post: 2848556" data-attributes="member: 6223"><p>We're arguing two different things again. I'm talking about how things are not overpowered and seem to make sense if you look at the rules as they are written, and you're talking about how you'ld like the monk to be - which is, in fact, something we agree on.</p><p></p><p>I want the Monk to have a full BAB. I want them to have a damage bonus that tops out around 1d8 - maybe going up to something like 1d10 at 20th level. I think it'd be interesting if there were enhancement bonuses for monks that were tattoos - a tattooed hand would be a +x to hit, but unless you tattoed both of your hands, only (say) your top and bottom flurry attacks would gain the bonus for the attack. I think the Firey Fist feat in the PHII is a great start on other changes to the monk, that could make them more like what they should be.</p></blockquote><p></p>
[QUOTE="jcfiala, post: 2848556, member: 6223"] We're arguing two different things again. I'm talking about how things are not overpowered and seem to make sense if you look at the rules as they are written, and you're talking about how you'ld like the monk to be - which is, in fact, something we agree on. I want the Monk to have a full BAB. I want them to have a damage bonus that tops out around 1d8 - maybe going up to something like 1d10 at 20th level. I think it'd be interesting if there were enhancement bonuses for monks that were tattoos - a tattooed hand would be a +x to hit, but unless you tattoed both of your hands, only (say) your top and bottom flurry attacks would gain the bonus for the attack. I think the Firey Fist feat in the PHII is a great start on other changes to the monk, that could make them more like what they should be. [/QUOTE]
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