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Monk - what do you like and dislike?
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<blockquote data-quote="Cactot" data-source="post: 2852098" data-attributes="member: 13700"><p><strong>alternatives</strong></p><p></p><p>Wait a minute, lets re-break down the math</p><p></p><p>18 str fighter with weapon focus using a greatsword at lvl 1:</p><p>2d6 + 6dmg, BAB+6 x1, avg dmg per swing 13</p><p>Vs AC:</p><p>14: 65%, avg 8.45</p><p>16: 55%, avg 7.15</p><p>18: 45%, avg 5,85</p><p>20: 35%, avg 4.55</p><p>30: 5%, avg 0.65</p><p></p><p>16str monk with weapon focus:</p><p>1d6 + 3dmg, BAB +2 x2, avg dmg per swing 6.5</p><p>vs AC:</p><p>14: 40%, avg 5.2</p><p>16: 30%, avg 3.9 </p><p>18: 20%, avg 2.6</p><p>20: 10%, avg 1.3</p><p>30: 5%, avg 0.65</p><p></p><p>16str modified monk with full bab and only one flurry attack with -1 and weapon focus:</p><p>1d6 + 3dmg, bab +4 x2, avg dmg per swing 6.5</p><p>vs AC:</p><p>14: 50%, avg 6.5</p><p>16: 40%, avg 5.2</p><p>18: 30%, avg 3.9</p><p>20: 20%, avg 2.6</p><p>30: 5%, avg 0.65</p><p></p><p></p><p>So even REDUCING the flurry penalties as well as giving them full BAB, they still come out behind a fighter. A more realistic scenario would have the stats arrayed more like this:</p><p>28 point buy</p><p>FTR</p><p>18 str</p><p>10 dex</p><p>14 con</p><p>10 int</p><p>10 wis</p><p>8 cha</p><p>2d6+6, +5bab</p><p></p><p>Monk</p><p>14 str</p><p>14 dex</p><p>14 con</p><p>12 int</p><p>14 wis</p><p>8 cha</p><p>1d6+2 dmg, +0 bab</p><p>dropping dex/wis would make the monk nearly unable to fight without magical assistance, as the ac would be low enough that a kobold would pose a serious threat. In all but the highest of point buy games giving monks a single flurry with no penalty along with 1/1 bab progression would not be unbalancing. As they would still do less damage than the fighter, with a worse AC. (that would give them 1d6+2, with a +3bab)</p><p></p><p></p><p>sad fact is, you can get more out of 5 levels of shou diciple then you can with many more levels of monk. Light armor (woo celestial chainmail +5), any weapon you can use (woo cold iron flaming, shocking, freezing, acidic, halberd +1), full BAB and no MAD, all you need is dex and str.</p><p></p><p></p><p>My suggestion as to fixing the monk:</p><p>Remove:</p><p>still mind</p><p>purity of body</p><p>wholeness of body</p><p>diamond body</p><p>diamond soul</p><p>timeless body</p><p>tongue of sun and moon</p><p>empty body</p><p>perfect self</p><p>skill: diplomacy</p><p>quivering palm</p><p>slow fall</p><p></p><p>Add: </p><p>:any 3 or more of these:</p><p>full bab</p><p>faster AC bonus progression (maybe 1+0.5*lvl, or 1+0.33*lvl)</p><p>psionic power progression</p><p>larger variety of weapons usable</p><p>unarmed attacks bypass DR-cold iron/silver</p><p></p><p></p><p>All of them wouldnt be too unbalanced unless they were given too many psionic powers. Maybe progression that gets them lvl 1-3 psi warrior powers, knowing 2-3 of each level with a limited amount of power points. They would still likely have low AC in normal point builds, and similar if a bit lower average damage compared to fighters, seeing as they still have MAD, due to their extreme need for wis/dex in order to stay alvie</p><p></p><p></p><p>Of course this wouldnt be balanced in very high power games (36+points) but seeing as i would wager that most people play low to medium power games (25-32 point) thats what it should be balanced toward. In any case, they would still be on average less powerful than druids/clerics. With the new phb 2 opportunties for fighters, they would probably be fairly balanced versus fighters, as they have gained lots of potential.</p></blockquote><p></p>
[QUOTE="Cactot, post: 2852098, member: 13700"] [b]alternatives[/b] Wait a minute, lets re-break down the math 18 str fighter with weapon focus using a greatsword at lvl 1: 2d6 + 6dmg, BAB+6 x1, avg dmg per swing 13 Vs AC: 14: 65%, avg 8.45 16: 55%, avg 7.15 18: 45%, avg 5,85 20: 35%, avg 4.55 30: 5%, avg 0.65 16str monk with weapon focus: 1d6 + 3dmg, BAB +2 x2, avg dmg per swing 6.5 vs AC: 14: 40%, avg 5.2 16: 30%, avg 3.9 18: 20%, avg 2.6 20: 10%, avg 1.3 30: 5%, avg 0.65 16str modified monk with full bab and only one flurry attack with -1 and weapon focus: 1d6 + 3dmg, bab +4 x2, avg dmg per swing 6.5 vs AC: 14: 50%, avg 6.5 16: 40%, avg 5.2 18: 30%, avg 3.9 20: 20%, avg 2.6 30: 5%, avg 0.65 So even REDUCING the flurry penalties as well as giving them full BAB, they still come out behind a fighter. A more realistic scenario would have the stats arrayed more like this: 28 point buy FTR 18 str 10 dex 14 con 10 int 10 wis 8 cha 2d6+6, +5bab Monk 14 str 14 dex 14 con 12 int 14 wis 8 cha 1d6+2 dmg, +0 bab dropping dex/wis would make the monk nearly unable to fight without magical assistance, as the ac would be low enough that a kobold would pose a serious threat. In all but the highest of point buy games giving monks a single flurry with no penalty along with 1/1 bab progression would not be unbalancing. As they would still do less damage than the fighter, with a worse AC. (that would give them 1d6+2, with a +3bab) sad fact is, you can get more out of 5 levels of shou diciple then you can with many more levels of monk. Light armor (woo celestial chainmail +5), any weapon you can use (woo cold iron flaming, shocking, freezing, acidic, halberd +1), full BAB and no MAD, all you need is dex and str. My suggestion as to fixing the monk: Remove: still mind purity of body wholeness of body diamond body diamond soul timeless body tongue of sun and moon empty body perfect self skill: diplomacy quivering palm slow fall Add: :any 3 or more of these: full bab faster AC bonus progression (maybe 1+0.5*lvl, or 1+0.33*lvl) psionic power progression larger variety of weapons usable unarmed attacks bypass DR-cold iron/silver All of them wouldnt be too unbalanced unless they were given too many psionic powers. Maybe progression that gets them lvl 1-3 psi warrior powers, knowing 2-3 of each level with a limited amount of power points. They would still likely have low AC in normal point builds, and similar if a bit lower average damage compared to fighters, seeing as they still have MAD, due to their extreme need for wis/dex in order to stay alvie Of course this wouldnt be balanced in very high power games (36+points) but seeing as i would wager that most people play low to medium power games (25-32 point) thats what it should be balanced toward. In any case, they would still be on average less powerful than druids/clerics. With the new phb 2 opportunties for fighters, they would probably be fairly balanced versus fighters, as they have gained lots of potential. [/QUOTE]
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