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Monk?
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<blockquote data-quote="Nahat Anoj" data-source="post: 4063604" data-attributes="member: 25075"><p>I'm really hoping the Monk will be a Divine Striker. Through ascetism, mediation, prayer, and ritual exercise, they apprehend the mysteries of the divine and imbue their bodies with the substance of the gods. This allows them to perform amazing feats of mind and body (that is, run around fast and hit things hard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>From what little we know, Ioun sounds like the "best" Monk god (he's into perfecting body and mind), but monastic orders dedicated to the Raven Queen, Zehir, Vecna, Pelor, Avandra, Gruumsh or Bane sound like all kinds of awesome to me.</p><p></p><p>Monks of the Raven Queen are inscrutable mystics, worshipping their perilous goddess by serving as assassins. Banite monks would advocate oppressive regimes as the only path to spiritual tranquility, making detailed studies of past wars (think of a fantasy version of Sun Tzu <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). Monks of Avandra are happy-go-lucky, "drunken monkey" sorts, wandering the world and constantly weaving, turning and spinning into and out of danger. Pelorite monks are generous sorts, assiting peasants as they farm their crops and defending them from undead monstrosities. Monks of Gruumsh are savage and brutal, spending days and weeks in the wild, purifying their souls in the viciousness of their existence. Most of these monks would be adversaries in traditional games, but even as villains that all sounds <s>cool</s> titillating to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 4063604, member: 25075"] I'm really hoping the Monk will be a Divine Striker. Through ascetism, mediation, prayer, and ritual exercise, they apprehend the mysteries of the divine and imbue their bodies with the substance of the gods. This allows them to perform amazing feats of mind and body (that is, run around fast and hit things hard :) ). From what little we know, Ioun sounds like the "best" Monk god (he's into perfecting body and mind), but monastic orders dedicated to the Raven Queen, Zehir, Vecna, Pelor, Avandra, Gruumsh or Bane sound like all kinds of awesome to me. Monks of the Raven Queen are inscrutable mystics, worshipping their perilous goddess by serving as assassins. Banite monks would advocate oppressive regimes as the only path to spiritual tranquility, making detailed studies of past wars (think of a fantasy version of Sun Tzu :) ). Monks of Avandra are happy-go-lucky, "drunken monkey" sorts, wandering the world and constantly weaving, turning and spinning into and out of danger. Pelorite monks are generous sorts, assiting peasants as they farm their crops and defending them from undead monstrosities. Monks of Gruumsh are savage and brutal, spending days and weeks in the wild, purifying their souls in the viciousness of their existence. Most of these monks would be adversaries in traditional games, but even as villains that all sounds [S]cool[/S] titillating to me. :) [/QUOTE]
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