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<blockquote data-quote="Vegepygmy" data-source="post: 5738793" data-attributes="member: 40109"><p>I don't mind. You (or anyone else) can theorize about how good/effective/whatever this "build" is, but I know from <em>actually playing the game</em> that she kicked all kinds of @$$.</p><p> </p><p>She had a good enough AC to not get hit very often, and having up to 5 <em>false life</em> spells per day at her disposal did a lot to keep what little did manage to hit from hurting as much. She sometimes missed her attack rolls, of course, but not so often that I noticed it; she almost always got a flanking bonus, and if something was simply too well-armored, then it became a prime candidate for <em>shocking grasp</em> (especially if that armor was metal). The East Wind Style feat allows you to trade a Stunning Fist for a <em>shocking grasp,</em> as I recall, so she never ran out of them.</p><p> </p><p><span style="color: deepskyblue">EDIT: I should also mention that she often used her ranseur and the attack of opportunity provoked by opponents closing to melee with her to disarm those opponents. Of course, it didn't always work, but when it didn't, her AC was still very good and she had the mobility to slip away and set up for it again. And when it <em>did</em> work, it was a thing of beauty.</span></p><p></p><p><span style="color: deepskyblue">There were actually lots of little tricks like that she used that made her much more effective than she may look on paper. If there was difficult terrain around (and there frequently was), she would often use Jump, Tumble, and her superior speed to hit an enemy and then move away to someplace it couldn't hit her back, for example. If an opponent was vulnerable to grappling, she'd grapple. And so on.</span></p><p> </p><p>Could someone build a more combat-effective monk? I'm sure they could; that wasn't my goal. But as I said, in actual play, this character was head and shoulders above anyone else in the group -- not only in combat, but also out of it. Whether that was due to the particular campaign, extraordinarily lucky rolls, or some other reason I don't know, but I do know that I'd quite happily play her again in almost anyone's campaign.</p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 5738793, member: 40109"] I don't mind. You (or anyone else) can theorize about how good/effective/whatever this "build" is, but I know from [I]actually playing the game[/I] that she kicked all kinds of @$$. She had a good enough AC to not get hit very often, and having up to 5 [I]false life[/I] spells per day at her disposal did a lot to keep what little did manage to hit from hurting as much. She sometimes missed her attack rolls, of course, but not so often that I noticed it; she almost always got a flanking bonus, and if something was simply too well-armored, then it became a prime candidate for [I]shocking grasp[/I] (especially if that armor was metal). The East Wind Style feat allows you to trade a Stunning Fist for a [I]shocking grasp,[/I] as I recall, so she never ran out of them. [COLOR=deepskyblue]EDIT: I should also mention that she often used her ranseur and the attack of opportunity provoked by opponents closing to melee with her to disarm those opponents. Of course, it didn't always work, but when it didn't, her AC was still very good and she had the mobility to slip away and set up for it again. And when it [I]did[/I] work, it was a thing of beauty.[/COLOR] [COLOR=deepskyblue]There were actually lots of little tricks like that she used that made her much more effective than she may look on paper. If there was difficult terrain around (and there frequently was), she would often use Jump, Tumble, and her superior speed to hit an enemy and then move away to someplace it couldn't hit her back, for example. If an opponent was vulnerable to grappling, she'd grapple. And so on.[/COLOR] Could someone build a more combat-effective monk? I'm sure they could; that wasn't my goal. But as I said, in actual play, this character was head and shoulders above anyone else in the group -- not only in combat, but also out of it. Whether that was due to the particular campaign, extraordinarily lucky rolls, or some other reason I don't know, but I do know that I'd quite happily play her again in almost anyone's campaign. [/QUOTE]
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