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<blockquote data-quote="Dandu" data-source="post: 5738796" data-attributes="member: 85158"><p>I don't doubt it worked in the game. It's just... </p><p></p><p>Do you play Magic: the Gathering, another WotC product? There's a world of difference between casual Magic and professional Magic, the kind you see in tournaments. There are tons of fun Magic decks you can make with the cards. I own 14 Magic decks, and they're all pretty entertaining. </p><p></p><p>But most Magic cards suck. Most are strictly inferior to other cards that have been printed. Compare <a href="http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=129732" target="_blank">Shock</a> to <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=234704" target="_blank">Lightning Bolt</a>, for example. <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247427" target="_blank">And then there's cards that are just bad...</a></p><p></p><p>So while most Magic decks will provide hours of enjoyment at home, the vast, vast majority will not meet the cut for competitive play. Of the 14 decks I have, I doubt very much if one of them would be good in a tournament. And I've spend a decent amount of time optimizing them...</p><p></p><p>A lot of D&D builds are like that. If you're playing in a casual game, you could make a Monk/Rogue/Fighter/Paladin/Duelist and it would probably work just fine. The DM won't throw out hard encounters, and cater to your build. But if you take one and put it up against the criteria established by the book (CR appropriate encounters) you start to see performance issues. Large performance issues.</p><p></p><p>As a side note, it's often said in Magic drafts that one of the worst things that can happen to a player is not to lose, but to win with a bad deck build, because then he'll think his strategy is good...</p></blockquote><p></p>
[QUOTE="Dandu, post: 5738796, member: 85158"] I don't doubt it worked in the game. It's just... Do you play Magic: the Gathering, another WotC product? There's a world of difference between casual Magic and professional Magic, the kind you see in tournaments. There are tons of fun Magic decks you can make with the cards. I own 14 Magic decks, and they're all pretty entertaining. But most Magic cards suck. Most are strictly inferior to other cards that have been printed. Compare [URL="http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=129732"]Shock[/URL] to [URL="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=234704"]Lightning Bolt[/URL], for example. [URL="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247427"]And then there's cards that are just bad...[/URL] So while most Magic decks will provide hours of enjoyment at home, the vast, vast majority will not meet the cut for competitive play. Of the 14 decks I have, I doubt very much if one of them would be good in a tournament. And I've spend a decent amount of time optimizing them... A lot of D&D builds are like that. If you're playing in a casual game, you could make a Monk/Rogue/Fighter/Paladin/Duelist and it would probably work just fine. The DM won't throw out hard encounters, and cater to your build. But if you take one and put it up against the criteria established by the book (CR appropriate encounters) you start to see performance issues. Large performance issues. As a side note, it's often said in Magic drafts that one of the worst things that can happen to a player is not to lose, but to win with a bad deck build, because then he'll think his strategy is good... [/QUOTE]
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