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Monkeying with the Urban Arcana Dwarf
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<blockquote data-quote="Psychic Skeksis" data-source="post: 1323105" data-attributes="member: 16102"><p>I wouldn't drop the Charisma penalty. That would, IMHO, make the Dwarf a bit overpowered compared to the standard races (I'll just leave half-dragons out of this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). How about keeping the combat bonuses, but instead of making them monster-specific, make them size-specific? In other words, when fighting creatures of the Giant type they get a dodge bonus, yada yada. Not due to racial enmity but due to their special training against larger creatures.</p><p></p><p>So much of this depends on your campaign world. For example, if you're not planning on having the dwarves encounter any goblinoids or giants, then dropping the bonuses really doesn't harm them at all...</p></blockquote><p></p>
[QUOTE="Psychic Skeksis, post: 1323105, member: 16102"] I wouldn't drop the Charisma penalty. That would, IMHO, make the Dwarf a bit overpowered compared to the standard races (I'll just leave half-dragons out of this. ;) ). How about keeping the combat bonuses, but instead of making them monster-specific, make them size-specific? In other words, when fighting creatures of the Giant type they get a dodge bonus, yada yada. Not due to racial enmity but due to their special training against larger creatures. So much of this depends on your campaign world. For example, if you're not planning on having the dwarves encounter any goblinoids or giants, then dropping the bonuses really doesn't harm them at all... [/QUOTE]
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Monkeying with the Urban Arcana Dwarf
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