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Monkey's Monster Madness! (IC)
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<blockquote data-quote="crazy_monkey1956" data-source="post: 4713530" data-attributes="member: 49514"><p>Total XP: 285</p><p></p><p><strong><span style="font-size: 15px"><p style="text-align: center">Chapter One: Bats in the Belfry</p><p></span></strong></p><p>Wendel Hobstobble, the gnomish apprentice of the local wizard, has a rather delicate problem that he needs help with. The various creatures that he had captured or acquired to study and eventually select a familiar from have escaped, thanks to the cleverness of a monkey who figured out how to open all the cages. Now the creatures have scattered all over town.</p><p></p><p>Each of the animals has Wendel's <em>arcane mark</em> tattooed on its skin or hide.</p><p></p><p>The party has located the first of the creatures, a bat, nesting amongst a group of its fellows in the bell tower of the local church of St. Cuthbert. The group stands on the narrow spiral stair, just underneath the trap door in the floor that leads into the bell chamber at the top of the tower.</p><p></p><p>OOC: Rather than start up a Rogue's Gallery thread, since there's only four PCs, just post your full, complete character sheet in your first post in this thread.</p><p></p><p>OOC: Enemy Number 1: 10 Bats. Roll Knowledge (Nature) (trained only) to see if your character knows anything useful about bats. The party will get 30 bonus xp each for bringing the marked bat back to Wendel alive and unharmed.</p></blockquote><p></p>
[QUOTE="crazy_monkey1956, post: 4713530, member: 49514"] Total XP: 285 [B][SIZE="4"][CENTER]Chapter One: Bats in the Belfry[/CENTER][/SIZE][/B] Wendel Hobstobble, the gnomish apprentice of the local wizard, has a rather delicate problem that he needs help with. The various creatures that he had captured or acquired to study and eventually select a familiar from have escaped, thanks to the cleverness of a monkey who figured out how to open all the cages. Now the creatures have scattered all over town. Each of the animals has Wendel's [I]arcane mark[/I] tattooed on its skin or hide. The party has located the first of the creatures, a bat, nesting amongst a group of its fellows in the bell tower of the local church of St. Cuthbert. The group stands on the narrow spiral stair, just underneath the trap door in the floor that leads into the bell chamber at the top of the tower. OOC: Rather than start up a Rogue's Gallery thread, since there's only four PCs, just post your full, complete character sheet in your first post in this thread. OOC: Enemy Number 1: 10 Bats. Roll Knowledge (Nature) (trained only) to see if your character knows anything useful about bats. The party will get 30 bonus xp each for bringing the marked bat back to Wendel alive and unharmed. [/QUOTE]
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