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General Tabletop Discussion
*Dungeons & Dragons
Monkish Monsters, Unarmed Archetypes, and Abilty Scores
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<blockquote data-quote="Minigiant" data-source="post: 9854266" data-attributes="member: 63508"><p>So my group is dealing with an evil monastery of evil monks (The party came up that they are the exiles of other monasteries). And it got me wondering about the various types of unarmed warriors of fantasy in order to have some variety in opponents. I first thought starting with the subclasses, but the majority of their mechanics are a bit much to use as a dm and statwise there are mostly the same.</p><p></p><p>So I opted to Abilty Scores pairs. D&D monks traditional Dexterity and Wisdom. What could other pairs be?</p><p></p><p></p><p>Archetype: Classic Monk</p><p>Abilty Scores: Dexterity and Wisdom</p><p>Monster Role: Skirmisher</p><p>Description: The traditional speedy monk with a mystical tint to them</p><p>Actions: Unarmed strike, Quarterstaff, Dart</p><p></p><p>Archetype: Mystic Monk</p><p>Abilty Scores: Wisdom and Constitution </p><p>Monster Role: Controller</p><p>Description: The traditional wise old monk with more mysticism and ki focus</p><p>Actions: Quarterstaff, Ki Blast, Stunning Fist</p><p></p><p>Archetype: Boxer/Pugilist </p><p>Abilty Scores: Strength and Constitution </p><p>Monster Role: Soldier</p><p>Description: Big tough stand up brawler</p><p>Actions: Unarmed strike, Uppercut</p><p></p><p>Archetype: Pro Wrestler</p><p>Abilty Scores: Strength and Charisma</p><p>Monster Role: Brute</p><p>Description: Wrestler with power and confidence </p><p>Fighting Style: Unarmed Strike, Powerslam, Taunt</p><p></p><p>Archetype: Assassin/Ninja</p><p>Abilty Scores: Dexterity and Intelligence </p><p>Monster Role: Lurker</p><p>Description: fantasy Ninja with light weapon use</p><p>Actions: Dagger, Poisoned Dart, Ray of Sickness</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9854266, member: 63508"] So my group is dealing with an evil monastery of evil monks (The party came up that they are the exiles of other monasteries). And it got me wondering about the various types of unarmed warriors of fantasy in order to have some variety in opponents. I first thought starting with the subclasses, but the majority of their mechanics are a bit much to use as a dm and statwise there are mostly the same. So I opted to Abilty Scores pairs. D&D monks traditional Dexterity and Wisdom. What could other pairs be? Archetype: Classic Monk Abilty Scores: Dexterity and Wisdom Monster Role: Skirmisher Description: The traditional speedy monk with a mystical tint to them Actions: Unarmed strike, Quarterstaff, Dart Archetype: Mystic Monk Abilty Scores: Wisdom and Constitution Monster Role: Controller Description: The traditional wise old monk with more mysticism and ki focus Actions: Quarterstaff, Ki Blast, Stunning Fist Archetype: Boxer/Pugilist Abilty Scores: Strength and Constitution Monster Role: Soldier Description: Big tough stand up brawler Actions: Unarmed strike, Uppercut Archetype: Pro Wrestler Abilty Scores: Strength and Charisma Monster Role: Brute Description: Wrestler with power and confidence Fighting Style: Unarmed Strike, Powerslam, Taunt Archetype: Assassin/Ninja Abilty Scores: Dexterity and Intelligence Monster Role: Lurker Description: fantasy Ninja with light weapon use Actions: Dagger, Poisoned Dart, Ray of Sickness [/QUOTE]
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Monkish Monsters, Unarmed Archetypes, and Abilty Scores
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