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Monkish Monsters, Unarmed Archetypes, and Abilty Scores
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<blockquote data-quote="Tonguez" data-source="post: 9854311" data-attributes="member: 1125"><p><strong>The Iron Bruiser</strong></p><p>STR + WIS</p><p>Monster Role: Elite Bruiser</p><p>These are monks who train by standing beneath waterfalls and holding burning coals, while the other monks beat them with bamboo poles. They build <em>resistance</em> to pain that lets them walk right in to combat without flinching.</p><p></p><p>Actions: Iron Palm, Catch Weapon (disarm reaction), Counterstrike and Knockdown Shoulder</p><p></p><p></p><p><strong>The Healer Analyst</strong></p><p>INT + WIS</p><p>Monster Role: Controller</p><p>The study of anatomy, energy flows and nerve strikes have made them terrifyingly precise combatants. They rarely attack first. Instead they watch, study their opponents, and then strike.</p><p>Actions: Predict Movement (reaction to impose disadvantage), Nerve Pinch (Disable limb), Expose Weakness (allies gain advantage), Nerve Strike (Paralysis)</p><p></p><p></p><p><strong>The Body Manipulator</strong></p><p>STR + INT</p><p>Monster Role: Disabler</p><p>Where the analyst is focused on nerve strikes and energy flows, the Body Engineer focuses on the movement of joints and muscles. Massage is their key role, but it teaches that knees should only open one way and shoulders rotate only so far. The Body Manipulator specializes in holds, locks, and throws that leave their opponents prone and broken.</p><p></p><p>Actions: Joint Lock (restrain), Throw (prone and reposition), Bone Crush (reduce speed), Choke Hold (silence spellcasting), Stun</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9854311, member: 1125"] [B]The Iron Bruiser[/B] STR + WIS Monster Role: Elite Bruiser These are monks who train by standing beneath waterfalls and holding burning coals, while the other monks beat them with bamboo poles. They build [I]resistance[/I] to pain that lets them walk right in to combat without flinching. Actions: Iron Palm, Catch Weapon (disarm reaction), Counterstrike and Knockdown Shoulder [B]The Healer Analyst[/B] INT + WIS Monster Role: Controller The study of anatomy, energy flows and nerve strikes have made them terrifyingly precise combatants. They rarely attack first. Instead they watch, study their opponents, and then strike. Actions: Predict Movement (reaction to impose disadvantage), Nerve Pinch (Disable limb), Expose Weakness (allies gain advantage), Nerve Strike (Paralysis) [B]The Body Manipulator[/B] STR + INT Monster Role: Disabler Where the analyst is focused on nerve strikes and energy flows, the Body Engineer focuses on the movement of joints and muscles. Massage is their key role, but it teaches that knees should only open one way and shoulders rotate only so far. The Body Manipulator specializes in holds, locks, and throws that leave their opponents prone and broken. Actions: Joint Lock (restrain), Throw (prone and reposition), Bone Crush (reduce speed), Choke Hold (silence spellcasting), Stun [/QUOTE]
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