Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monks and Mage-Killing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="two" data-source="post: 1559564" data-attributes="member: 9002"><p><strong>Regarding very odd assumptions --</strong></p><p></p><p>I just want to make it clear that PAX when squaring off a Wiz20 vs. a Monk20 is not playing by core rules (which is fine, but it sure makes for a confusing comparison when the rules of the game shift under one's feet) and also makes some Monk-friendly assumptions:</p><p></p><p>1) Freedom of Movement does not stop grappling.</p><p>2) A Monk either has a round to prepare a Lion's Charge spell, or the monk has the pounce ability from unnamed race (in which case it's not really a Monk20, rather I suspect a Race X Monk18 or whatever, not that it matters a bunch) or the Monk has an epic? feat. </p><p>3) The Monk in question can activate some sort of anti-magic as a free action.</p><p>4) The Monk wins initiative.</p><p>5) The two are close enough that the Monk can close with a charge, and there is straight-line access.</p><p>6) The Wizard even when in the anti-magic field that the monk somehow creates with a free action, will be pinned/stuck/not able to move and quickly squelched.</p><p></p><p>That about sums it up. I'm sure I've missed a few additonal assumptions -- I'm not even including a Wiz20's contingency or anything like that, which is too easy ("when an enemy gets within 50 feet teleport to La-La land," etc.)</p><p></p><p>Others can, of course, add to the list for fun and no profit, or not.</p></blockquote><p></p>
[QUOTE="two, post: 1559564, member: 9002"] [b]Regarding very odd assumptions --[/b] I just want to make it clear that PAX when squaring off a Wiz20 vs. a Monk20 is not playing by core rules (which is fine, but it sure makes for a confusing comparison when the rules of the game shift under one's feet) and also makes some Monk-friendly assumptions: 1) Freedom of Movement does not stop grappling. 2) A Monk either has a round to prepare a Lion's Charge spell, or the monk has the pounce ability from unnamed race (in which case it's not really a Monk20, rather I suspect a Race X Monk18 or whatever, not that it matters a bunch) or the Monk has an epic? feat. 3) The Monk in question can activate some sort of anti-magic as a free action. 4) The Monk wins initiative. 5) The two are close enough that the Monk can close with a charge, and there is straight-line access. 6) The Wizard even when in the anti-magic field that the monk somehow creates with a free action, will be pinned/stuck/not able to move and quickly squelched. That about sums it up. I'm sure I've missed a few additonal assumptions -- I'm not even including a Wiz20's contingency or anything like that, which is too easy ("when an enemy gets within 50 feet teleport to La-La land," etc.) Others can, of course, add to the list for fun and no profit, or not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monks and Mage-Killing
Top