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Monks and Mage-Killing
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<blockquote data-quote="Storminator" data-source="post: 1561612" data-attributes="member: 305"><p>The reasons monks are good mage killers has nothing to do with the wizard, it's about everything else on the field. </p><p></p><p> </p><p>In normal D&D when you encounter a hugely powerful wizard it's the evil wizard and his horde of henchmen/hirelings/undead/constructs vs the party. While the party is wading thru the hordes, the wizard is blasting the hell out of them. The wizard free from molestation is the key. But the monk has AC up the yang, and enough speed (and jump +78) to ignore all the mooks and tangle with the wizard. The 3 rounds the wizard spends dealing with the monk gives the party the chance to wipe out the horde, then gang up on the wizard. Thus, the monk has carried the day.</p><p> </p><p>Alternately, the monk is a good enough combatant to bash the mooks to pieces and let the rest of the party deal with the wizard, if the opening set up warrants. </p><p> </p><p>3rd, the monk has the speed to get to the wizard, annoy him, get back to his own wizard and clear off attackers, then return to annoying the enemy wizard, without any dead rounds going to and fro.</p><p> </p><p>The monk also tends to come out of these encounters completely unscathed, so he can do it again in a few minutes.</p><p> </p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 1561612, member: 305"] The reasons monks are good mage killers has nothing to do with the wizard, it's about everything else on the field. In normal D&D when you encounter a hugely powerful wizard it's the evil wizard and his horde of henchmen/hirelings/undead/constructs vs the party. While the party is wading thru the hordes, the wizard is blasting the hell out of them. The wizard free from molestation is the key. But the monk has AC up the yang, and enough speed (and jump +78) to ignore all the mooks and tangle with the wizard. The 3 rounds the wizard spends dealing with the monk gives the party the chance to wipe out the horde, then gang up on the wizard. Thus, the monk has carried the day. Alternately, the monk is a good enough combatant to bash the mooks to pieces and let the rest of the party deal with the wizard, if the opening set up warrants. 3rd, the monk has the speed to get to the wizard, annoy him, get back to his own wizard and clear off attackers, then return to annoying the enemy wizard, without any dead rounds going to and fro. The monk also tends to come out of these encounters completely unscathed, so he can do it again in a few minutes. PS [/QUOTE]
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