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Monks and movement
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<blockquote data-quote="Spatzimaus" data-source="post: 465493" data-attributes="member: 3051"><p>Powerwise, Monks are fine. My biggest complaint about Monks are that they're too inflexible. Unless you give them access to a lot of Prestige Classes, the player doesn't make any choices in his abilities. Same goes for Barbarians and pre-10 Rogues. Paladins are almost on this list, but as a spellcasting class they can change a little.</p><p></p><p>It's not just a boredom issue; you just can't adjust to the situation, or evolve your character in a different direction. This is made even more pronounced by the Monk's lack of armor and weapons.</p><p></p><p>The baseline Monk has a little of everything; speed, AC, increasing damage, neat special attacks, spell-like abilities, Ki Strike that scales too slowly, that sort of thing. That makes for a nice class, but it's hard to be distinctive.</p><p>IMC, we're trying to develop something a bit different; basically create Monk subclasses ("paths") that stress one or two aspects at the expense of the others, and that let you choose from small lists of abilities. It's still a work in progress, based on how they handle Psions in the PHB.</p><p>You go through five levels as a normal Monk, then choose one of the paths for your next five levels; once you complete that path, pick another for the next five, then one more path for 16-20. You can multiclass once you complete a path (but ONLY to/from your race's Favored Class), but interrupting one in progress means you can never go back to it. It's sorta like a Prestige Class, but more intrinsic to the class.</p><p></p><p>But that discussion belongs in the House Rule forum.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 465493, member: 3051"] Powerwise, Monks are fine. My biggest complaint about Monks are that they're too inflexible. Unless you give them access to a lot of Prestige Classes, the player doesn't make any choices in his abilities. Same goes for Barbarians and pre-10 Rogues. Paladins are almost on this list, but as a spellcasting class they can change a little. It's not just a boredom issue; you just can't adjust to the situation, or evolve your character in a different direction. This is made even more pronounced by the Monk's lack of armor and weapons. The baseline Monk has a little of everything; speed, AC, increasing damage, neat special attacks, spell-like abilities, Ki Strike that scales too slowly, that sort of thing. That makes for a nice class, but it's hard to be distinctive. IMC, we're trying to develop something a bit different; basically create Monk subclasses ("paths") that stress one or two aspects at the expense of the others, and that let you choose from small lists of abilities. It's still a work in progress, based on how they handle Psions in the PHB. You go through five levels as a normal Monk, then choose one of the paths for your next five levels; once you complete that path, pick another for the next five, then one more path for 16-20. You can multiclass once you complete a path (but ONLY to/from your race's Favored Class), but interrupting one in progress means you can never go back to it. It's sorta like a Prestige Class, but more intrinsic to the class. But that discussion belongs in the House Rule forum. [/QUOTE]
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