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General Tabletop Discussion
*Dungeons & Dragons
Monks and the Weapon Mastery Feat
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<blockquote data-quote="Ashrym" data-source="post: 9475505" data-attributes="member: 6750235"><p>The feat for also adds to DEX and doesn't create later access to all those monk goodies in the class progression, or cost the capstone.</p><p></p><p>The feat itself is mostly trash but given the monk is one of the few classes that might make effective use of Nick but doesn't have access to it in the class table there's some sudden value.</p><p></p><p></p><p></p><p>Which standards are those? The fighter's damage modifier only applies to one attack out of many but the sneak attack option is very likely to land on one of those many attacks. OC, I can fit another feat in to add either Hex or Hunter's mark for an hour per long rest of +1d6 per attack. Eventually the build would have Cloak of Shadows (but wouldn't have to wait quite as long on a straight build) and by then the monk is guaranteed 4 focus points per combat. Cloak of Shadows cost 3 points and lasts a minute, which makes Flurry of Blows no cost.</p><p></p><p>That's 6 attacks per round with that bonus so the benefits from the SA or TWF style feat are both minor in comparison.</p><p></p><p>I can see the rogue splash more than the fighter splash, but either splash still leaves the build behind higher level abilities at almost every level.</p><p></p><p></p><p></p><p>The other masteries don't matter much because the monk only needs Nick for the extra attack. It could be 1 master or 9 masteries but Nick is the only important one. The monk could use another master in the main hand, yes, but it would have to be on a weapon the monk can use. Many of those become superfluous in the shadow monk's darkness.</p><p></p><p>The monk does need to build DEX tho, which is the other part of the feat.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9475505, member: 6750235"] The feat for also adds to DEX and doesn't create later access to all those monk goodies in the class progression, or cost the capstone. The feat itself is mostly trash but given the monk is one of the few classes that might make effective use of Nick but doesn't have access to it in the class table there's some sudden value. Which standards are those? The fighter's damage modifier only applies to one attack out of many but the sneak attack option is very likely to land on one of those many attacks. OC, I can fit another feat in to add either Hex or Hunter's mark for an hour per long rest of +1d6 per attack. Eventually the build would have Cloak of Shadows (but wouldn't have to wait quite as long on a straight build) and by then the monk is guaranteed 4 focus points per combat. Cloak of Shadows cost 3 points and lasts a minute, which makes Flurry of Blows no cost. That's 6 attacks per round with that bonus so the benefits from the SA or TWF style feat are both minor in comparison. I can see the rogue splash more than the fighter splash, but either splash still leaves the build behind higher level abilities at almost every level. The other masteries don't matter much because the monk only needs Nick for the extra attack. It could be 1 master or 9 masteries but Nick is the only important one. The monk could use another master in the main hand, yes, but it would have to be on a weapon the monk can use. Many of those become superfluous in the shadow monk's darkness. The monk does need to build DEX tho, which is the other part of the feat. [/QUOTE]
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