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Monks are Balanced?
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<blockquote data-quote="GreyLord" data-source="post: 5741694" data-attributes="member: 4348"><p>If one is paranoid to sleep all the time in a Rope Trick, even at home...I'd say that's bad news. </p><p></p><p>In the one on one the Monk will actually be the least of the Wizard's worries. That's how it works...if that's part of the backstory, I'll integrate it.</p><p></p><p>These enemies are probably pretty powerful...maybe part of the group that hired the Monk.</p><p></p><p>I'd imagine you'll be fighting some of them before he even gets there...</p><p></p><p>That kind of stinks for you...if you're</p><p></p><p>If one metagames...and makes weak excuses...prepare to have weak excuses come back to haunt you.</p><p></p><p>One Paranoia is the fear that someone is always out to get you even if there aren't...much easier to have then actually having enemies that will hunt you down to the point that you ALWAYS sleep by Rope Trick...</p><p></p><p>That's some pretty serious fear and some pretty bad enemies if grounded in reality for your character.</p><p></p><p>Though if you're the BBEG I suppose it works...Elminister is on your tail and looking to banish you forever? Or would that be Khelben (saying we are doing this at the time he's active and around)?</p><p></p><p>For the Rat, I think that depends on DM interpretation. Familiar has +2 to your Fort Saves, and the Monk is within move and attack range by the time the Rat even detects him (30 ft)., so I'm still missing what you are on about the Rat. (or are you in a windy prairie and expect a monk to come at you from upwind? so metagaming the hoped for 60 feet?). The Monk's movement by upper levels have the Monk move as far more than 30 feet. I'm not that great at Monks, but I am familiar enough with their move to realize that.</p><p></p><p>You could try an alarm spell, but with such big enemies coming for you...I'm not certain that would be a great option for you either....</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5741694, member: 4348"] If one is paranoid to sleep all the time in a Rope Trick, even at home...I'd say that's bad news. In the one on one the Monk will actually be the least of the Wizard's worries. That's how it works...if that's part of the backstory, I'll integrate it. These enemies are probably pretty powerful...maybe part of the group that hired the Monk. I'd imagine you'll be fighting some of them before he even gets there... That kind of stinks for you...if you're If one metagames...and makes weak excuses...prepare to have weak excuses come back to haunt you. One Paranoia is the fear that someone is always out to get you even if there aren't...much easier to have then actually having enemies that will hunt you down to the point that you ALWAYS sleep by Rope Trick... That's some pretty serious fear and some pretty bad enemies if grounded in reality for your character. Though if you're the BBEG I suppose it works...Elminister is on your tail and looking to banish you forever? Or would that be Khelben (saying we are doing this at the time he's active and around)? For the Rat, I think that depends on DM interpretation. Familiar has +2 to your Fort Saves, and the Monk is within move and attack range by the time the Rat even detects him (30 ft)., so I'm still missing what you are on about the Rat. (or are you in a windy prairie and expect a monk to come at you from upwind? so metagaming the hoped for 60 feet?). The Monk's movement by upper levels have the Monk move as far more than 30 feet. I'm not that great at Monks, but I am familiar enough with their move to realize that. You could try an alarm spell, but with such big enemies coming for you...I'm not certain that would be a great option for you either.... [/QUOTE]
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