Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monks are Balanced?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreyLord" data-source="post: 5742207" data-attributes="member: 4348"><p>I thought I covered that already...but for starters....</p><p></p><p>-Ability to tumble through and get through everyone in front of the caster...so as to reach the caster easily...</p><p></p><p>-Fast movement. Abilities allow the Monk to have a move that is much further than others...hence why the scent ability doesn't give you enough warning...it doesn't reach far enough...hence I don't even know why you guys mentioned it as the monk would be able to move from beyond scent's range to strike the caster in a single move and attack.</p><p></p><p>-Probable high intiative with a good chance for first strike on an unprepped mage...</p><p></p><p>-ability to one shot the mage with a high chance of success.</p><p></p><p>Most of the time when people talk about the power of a spell caster it's when the spellcaster actually has time to prepare (aka...cast buffs, spells, etc. before the combat) in addition to actions in combat. This time though someone else is the PC and good guy which is the Monk, so reverse it for them instead.</p><p></p><p>In this case Monk actually takes less time for anything to that matter and simply goes in one round. With the one round encounter...Mage may have a chance to cast one spell if they win initiative.</p><p></p><p>An offensive spell is bad against the Monk, and the Wizard must decide to focus on the Monk (instead of a spellcaster in the party or another) as Monks have better saves than most against Spells.</p><p></p><p>Defensive spells may be useful depending on which one you cast, may be the wizards only chance. That is based upon the Wizard winning initiative.</p><p></p><p>Just like Clerics can be min/max'd to death to basically be a better fighter then the fighter...a Monk's BAB is pretty simple to actually easily raise to hit a wizard's AC to a point...I don't see that as a factor.</p><p></p><p>Of all the classes I'd say for a kill the wizard in the first round, the Monk seems to be the go to guy.</p><p></p><p>If it lasts longer than that or the Monk rolls poorly and the Wizard rolls high...well then the Monk quickly loses effectiveness.</p><p></p><p>Rolls could do that for anyone though...on average it appears that the Monk has a good chance to kill the Wizard BBEG UNLESS one creates a BBEG specifically to counter the Monk (which except for a few cases...is typically being an annoying DM).</p><p></p><p>If countering a Monk specifically, one could say their spellcaster BBEG stands a great distance from any door entrance and any of his guards...to the point where he may be beyond the Monk's special movement...</p><p></p><p>Other ways to specifically counter the Monk...</p><p></p><p>But I'm looking at a BBEG who is generally developed to counter a party that is all around and could also possibly include a Monk...so nothing specialized towards the Monk itself...but all around useful at combating the Monk and everyone else.</p><p></p><p>Most of the suggestions would be weak not only against a Monk, but Rogues and Assassins as well...I can build up against Assassins and Rogues quite easily...but as I found in the last session...Not so much against a Monk apparantly.</p><p></p><p>Leading me to think it's a tad tougher against the Monk to protect a Mage then others.</p><p></p><p>Big weakness is the first round actions of the monk with the ability to move through foes, far reaching movement...and that danged QP or stunning fist before one can really get anything off unless they win initiative. Even then it's only one spell...</p><p></p><p>Teleport is effective to escape...but hate having my BBEG run away if it looks like his side might be able to win against the rest of the party if he was able to survive that first Monk attack and cast spells. Without focusing on the Monk...a Wizard BBEG currently normally wont be able to make that 35 Fort roll though...which can be a little problem.</p><p></p><p>Not out to really prove much...as most who discourage it want to metagame inside the game instead of really roleplay the game...</p><p></p><p>Not a bad thing, just different play styles. Still got some interesting ideas to ponder before tomorrow's session, though now I'm leaning more towards having something like an corrupted Druid or something instead of a Wizard for the next BBEG.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5742207, member: 4348"] I thought I covered that already...but for starters.... -Ability to tumble through and get through everyone in front of the caster...so as to reach the caster easily... -Fast movement. Abilities allow the Monk to have a move that is much further than others...hence why the scent ability doesn't give you enough warning...it doesn't reach far enough...hence I don't even know why you guys mentioned it as the monk would be able to move from beyond scent's range to strike the caster in a single move and attack. -Probable high intiative with a good chance for first strike on an unprepped mage... -ability to one shot the mage with a high chance of success. Most of the time when people talk about the power of a spell caster it's when the spellcaster actually has time to prepare (aka...cast buffs, spells, etc. before the combat) in addition to actions in combat. This time though someone else is the PC and good guy which is the Monk, so reverse it for them instead. In this case Monk actually takes less time for anything to that matter and simply goes in one round. With the one round encounter...Mage may have a chance to cast one spell if they win initiative. An offensive spell is bad against the Monk, and the Wizard must decide to focus on the Monk (instead of a spellcaster in the party or another) as Monks have better saves than most against Spells. Defensive spells may be useful depending on which one you cast, may be the wizards only chance. That is based upon the Wizard winning initiative. Just like Clerics can be min/max'd to death to basically be a better fighter then the fighter...a Monk's BAB is pretty simple to actually easily raise to hit a wizard's AC to a point...I don't see that as a factor. Of all the classes I'd say for a kill the wizard in the first round, the Monk seems to be the go to guy. If it lasts longer than that or the Monk rolls poorly and the Wizard rolls high...well then the Monk quickly loses effectiveness. Rolls could do that for anyone though...on average it appears that the Monk has a good chance to kill the Wizard BBEG UNLESS one creates a BBEG specifically to counter the Monk (which except for a few cases...is typically being an annoying DM). If countering a Monk specifically, one could say their spellcaster BBEG stands a great distance from any door entrance and any of his guards...to the point where he may be beyond the Monk's special movement... Other ways to specifically counter the Monk... But I'm looking at a BBEG who is generally developed to counter a party that is all around and could also possibly include a Monk...so nothing specialized towards the Monk itself...but all around useful at combating the Monk and everyone else. Most of the suggestions would be weak not only against a Monk, but Rogues and Assassins as well...I can build up against Assassins and Rogues quite easily...but as I found in the last session...Not so much against a Monk apparantly. Leading me to think it's a tad tougher against the Monk to protect a Mage then others. Big weakness is the first round actions of the monk with the ability to move through foes, far reaching movement...and that danged QP or stunning fist before one can really get anything off unless they win initiative. Even then it's only one spell... Teleport is effective to escape...but hate having my BBEG run away if it looks like his side might be able to win against the rest of the party if he was able to survive that first Monk attack and cast spells. Without focusing on the Monk...a Wizard BBEG currently normally wont be able to make that 35 Fort roll though...which can be a little problem. Not out to really prove much...as most who discourage it want to metagame inside the game instead of really roleplay the game... Not a bad thing, just different play styles. Still got some interesting ideas to ponder before tomorrow's session, though now I'm leaning more towards having something like an corrupted Druid or something instead of a Wizard for the next BBEG. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monks are Balanced?
Top