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Monks Are Not Tanks And Shouldn’t Be
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<blockquote data-quote="Chaosmancer" data-source="post: 9063669" data-attributes="member: 6801228"><p>The Ki is part of it. </p><p></p><p>Take a monk who does not have any feats, and you will quickly notice this problem. </p><p></p><p>After level 5, the monk damage is fairly average, going slightly above average if they Flurry, but below what another class can do by spending resources. After level 11, they need to use it just to stay relevant, and often fall behind anyways. So, you need ki to have good damage by using Flurry as a Bonus Action. . </p><p></p><p>The Monk's AC is always low past 1st level. It takes them until level 16 to get a base 20 AC. Combined with their low health, they need to use Patient Defense to have the ability to survive being attacked in melee. Deflect Missiles helps at range, but can only stop a single attack. Patient Defense costs ki, and uses a bonus action, cutting into their damage. </p><p></p><p>To avoid being attacked in melee, Monks need to be mobile to get in and get out. They can do this with Step of the Wind which allows them to disengage... but costs a ki and uses a bonus action, so they can't use their damage or their defenses. </p><p></p><p>But monks have a potential control option with Stunning Strike, which may help their damage... except it is a con save and their Save DC is usually low, so you need to use it multiple times to make it likely to stick... and every use requires ki. </p><p></p><p>So you have a class that needs to spend their only resource every round of combat, and needs that resource and a bonus action to 1) Keep up with Damage 2) Stay alive 3) Stay Mobile and/or 4) Utilize their control abilities. Add in subclass abilities which almost always use bonus actions and/or ki? </p><p></p><p>And you have a class that in theory can do everything, and in practice is bad at everything.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9063669, member: 6801228"] The Ki is part of it. Take a monk who does not have any feats, and you will quickly notice this problem. After level 5, the monk damage is fairly average, going slightly above average if they Flurry, but below what another class can do by spending resources. After level 11, they need to use it just to stay relevant, and often fall behind anyways. So, you need ki to have good damage by using Flurry as a Bonus Action. . The Monk's AC is always low past 1st level. It takes them until level 16 to get a base 20 AC. Combined with their low health, they need to use Patient Defense to have the ability to survive being attacked in melee. Deflect Missiles helps at range, but can only stop a single attack. Patient Defense costs ki, and uses a bonus action, cutting into their damage. To avoid being attacked in melee, Monks need to be mobile to get in and get out. They can do this with Step of the Wind which allows them to disengage... but costs a ki and uses a bonus action, so they can't use their damage or their defenses. But monks have a potential control option with Stunning Strike, which may help their damage... except it is a con save and their Save DC is usually low, so you need to use it multiple times to make it likely to stick... and every use requires ki. So you have a class that needs to spend their only resource every round of combat, and needs that resource and a bonus action to 1) Keep up with Damage 2) Stay alive 3) Stay Mobile and/or 4) Utilize their control abilities. Add in subclass abilities which almost always use bonus actions and/or ki? And you have a class that in theory can do everything, and in practice is bad at everything. [/QUOTE]
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