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General Tabletop Discussion
*Dungeons & Dragons
Monks Are Not Tanks And Shouldn’t Be
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<blockquote data-quote="Incenjucar" data-source="post: 9064010" data-attributes="member: 6182"><p>Honestly most of the above sounds like a cascade of design failures. D&D is generally built around soft counters, but the effectiveness of those counters relies on encounter balance and optimal play actually fitting the design. While the game should allow you to build away from it, the design should make it natural for someone to lean into that intent.</p><p></p><p>I think monks actually need their hit points reduced and their other defenses made available earlier with more scaling, with a better option for burning ki to handle a high value target.</p><p></p><p>The DMG also needs to better encourage balanced encounter varieties that let all the playstyles shine.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 9064010, member: 6182"] Honestly most of the above sounds like a cascade of design failures. D&D is generally built around soft counters, but the effectiveness of those counters relies on encounter balance and optimal play actually fitting the design. While the game should allow you to build away from it, the design should make it natural for someone to lean into that intent. I think monks actually need their hit points reduced and their other defenses made available earlier with more scaling, with a better option for burning ki to handle a high value target. The DMG also needs to better encourage balanced encounter varieties that let all the playstyles shine. [/QUOTE]
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Monks Are Not Tanks And Shouldn’t Be
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