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General Tabletop Discussion
*Dungeons & Dragons
Monks Are Not Tanks And Shouldn’t Be
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<blockquote data-quote="Minigiant" data-source="post: 9064113" data-attributes="member: 63508"><p>Perhaps the problem is Tiers.</p><p></p><p>Think of most martial arts movies, cartoons, books, etc.</p><p></p><p>The <strong>Tier 1 </strong>beginning students, low rank ninja, or gang grunts are <strong>Skirmishers</strong>.</p><p></p><p>They jump in, do one big attack or flurry, and if that doesn't work, they flip away or get OHKOed.</p><p></p><p>The <strong>Tier 2 </strong>advanced students, special ninja gang enforcers can dip into another role. Typically <strong>Brutes and Lurkers.</strong> The Skirmishers still remain but this where the Sumos, Wrestlers, Boxers, and "Ethnic Power Attacker" appear. Along with Shuriken, Staff, and Dagger specialists appear.</p><p></p><p>So along with the flying kick people you get the big slow dude who can take a few hits to the chin and the wannabe rogues.</p><p></p><p>At <strong>Tier 3</strong> is where the martial arts <strong>Tanks</strong> appear. This is the Hero, the Heroes Master, The Rival, The Midboss, and the Boss appear. Only Named or Famous monks get to tank. The Villain tanks everyone in the monastery. The Hero tanks everyone in the Gang Hideout.</p><p></p><p>Party party block counter typical doesn't become a trope until you are famously known for skill.</p><p></p><p>Tier 3 is also where <strong>Healer</strong> monks enter. Usually as NOCs though </p><p></p><p><strong>Tier 4</strong> is where all the secret and hidden techniques start cropping up and role is determined by which ones you have.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9064113, member: 63508"] Perhaps the problem is Tiers. Think of most martial arts movies, cartoons, books, etc. The [B]Tier 1 [/B]beginning students, low rank ninja, or gang grunts are [B]Skirmishers[/B]. They jump in, do one big attack or flurry, and if that doesn't work, they flip away or get OHKOed. The [B]Tier 2 [/B]advanced students, special ninja gang enforcers can dip into another role. Typically [B]Brutes and Lurkers.[/B] The Skirmishers still remain but this where the Sumos, Wrestlers, Boxers, and "Ethnic Power Attacker" appear. Along with Shuriken, Staff, and Dagger specialists appear. So along with the flying kick people you get the big slow dude who can take a few hits to the chin and the wannabe rogues. At [B]Tier 3[/B] is where the martial arts [B]Tanks[/B] appear. This is the Hero, the Heroes Master, The Rival, The Midboss, and the Boss appear. Only Named or Famous monks get to tank. The Villain tanks everyone in the monastery. The Hero tanks everyone in the Gang Hideout. Party party block counter typical doesn't become a trope until you are famously known for skill. Tier 3 is also where [B]Healer[/B] monks enter. Usually as NOCs though [B]Tier 4[/B] is where all the secret and hidden techniques start cropping up and role is determined by which ones you have. [/QUOTE]
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