Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Monks Are Not Tanks And Shouldn’t Be
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint_L" data-source="post: 9068178" data-attributes="member: 7035894"><p>It's not the same, though, because to tank effectively the monk needs mobility and avoidance, and to generate meaningful offence they need FoB. All of which currently run off the bonus action. So, for monks, it's not really a "bonus" at all, it's integral to their basic functioning. And with all three things they need to tank effectively, if briefly, running off one "bonus" action, tanking becomes non-viable.</p><p></p><p>Again, my Mercy monk can only tank effectively because Hand of Harm automatically adds the disadvantage effect to her target without using up the bonus action.</p><p></p><p>Fighters and barbarians don't "spend" hit points, they lose them - no action economy required. So for them, the bonus action is a true bonus - their defence and offence are fine without it, so the barbarian can use it to rage, the fighter to second wind, etc. Totally different action economy.</p><p></p><p>Edit: Let's take my monk example above. They are burning through ki points pretty quickly, but during that time, let's see how they stack up against an Orc (assuming current damage because I don't want to deal with mastery effects, and skipping critical hits, though monk's defence actually improves by slightly less than 5% compared to barbarian and fighter if we factor them in, due to patient defence effectively pushing them off the table):</p><p></p><p>Monk: Offence: 9.1 DPR. Defence: 2.375 DPR</p><p>Barbarian: Offence: 7.8 DPR. Defence: 2.6125 DPR</p><p>Fighter: 7.475 DPR. Defence: 2.375 DPR</p><p></p><p>Very close, with the monk being a little bit better. But I think this is as it should be, because the monk has a smaller HP pool and is burning through ki, so this is only sustainable for a few rounds. And note that the fighter still has second wind, and barbarian has that big HP pool, the fighter can double their DPR for one round, etc. The upshot is that if it's a long fight or a fight against many foes, the monk is not going to be your first choice of tank, but they will be able to do a good job for a short time before using that mobility to get away. This makes sense for how most folks see the class, I believe.</p><p></p><p>All of which is to say that if you make those small tweaks outlined above, I don't think monks need a d10 hit die. They just need their resource pool slightly improved and their action economy cleaned up.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9068178, member: 7035894"] It's not the same, though, because to tank effectively the monk needs mobility and avoidance, and to generate meaningful offence they need FoB. All of which currently run off the bonus action. So, for monks, it's not really a "bonus" at all, it's integral to their basic functioning. And with all three things they need to tank effectively, if briefly, running off one "bonus" action, tanking becomes non-viable. Again, my Mercy monk can only tank effectively because Hand of Harm automatically adds the disadvantage effect to her target without using up the bonus action. Fighters and barbarians don't "spend" hit points, they lose them - no action economy required. So for them, the bonus action is a true bonus - their defence and offence are fine without it, so the barbarian can use it to rage, the fighter to second wind, etc. Totally different action economy. Edit: Let's take my monk example above. They are burning through ki points pretty quickly, but during that time, let's see how they stack up against an Orc (assuming current damage because I don't want to deal with mastery effects, and skipping critical hits, though monk's defence actually improves by slightly less than 5% compared to barbarian and fighter if we factor them in, due to patient defence effectively pushing them off the table): Monk: Offence: 9.1 DPR. Defence: 2.375 DPR Barbarian: Offence: 7.8 DPR. Defence: 2.6125 DPR Fighter: 7.475 DPR. Defence: 2.375 DPR Very close, with the monk being a little bit better. But I think this is as it should be, because the monk has a smaller HP pool and is burning through ki, so this is only sustainable for a few rounds. And note that the fighter still has second wind, and barbarian has that big HP pool, the fighter can double their DPR for one round, etc. The upshot is that if it's a long fight or a fight against many foes, the monk is not going to be your first choice of tank, but they will be able to do a good job for a short time before using that mobility to get away. This makes sense for how most folks see the class, I believe. All of which is to say that if you make those small tweaks outlined above, I don't think monks need a d10 hit die. They just need their resource pool slightly improved and their action economy cleaned up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Monks Are Not Tanks And Shouldn’t Be
Top