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General Tabletop Discussion
*Dungeons & Dragons
Monks Are Not Tanks And Shouldn’t Be
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<blockquote data-quote="Chaosmancer" data-source="post: 9068529" data-attributes="member: 6801228"><p>But the monk doesn't have the best defensive options. </p><p></p><p>You are literally taking the position that the monk must be fine, because you have chosen to play a monk, therefore it must be what you want. But the issue is for many of us we WANT to play a monk, but then when we begin to look at actually doing so, it fails to give us what we want. </p><p></p><p>Offensive Power? Monks lack. </p><p>Defensive Power? Monks lack until VERY high levels (13 and up)</p><p>Hit Points and Durability? Monks lack. </p><p>Control options? Monks lack. </p><p></p><p>The only thing they certainly have is mobility, but mobility alone is pointless. You need a way to use it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9068529, member: 6801228"] But the monk doesn't have the best defensive options. You are literally taking the position that the monk must be fine, because you have chosen to play a monk, therefore it must be what you want. But the issue is for many of us we WANT to play a monk, but then when we begin to look at actually doing so, it fails to give us what we want. Offensive Power? Monks lack. Defensive Power? Monks lack until VERY high levels (13 and up) Hit Points and Durability? Monks lack. Control options? Monks lack. The only thing they certainly have is mobility, but mobility alone is pointless. You need a way to use it. [/QUOTE]
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Monks Are Not Tanks And Shouldn’t Be
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