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General Tabletop Discussion
*Dungeons & Dragons
Monks Are Not Tanks And Shouldn’t Be
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<blockquote data-quote="Dausuul" data-source="post: 9069037" data-attributes="member: 58197"><p>Surviving on the front line doesn't make you a tank. It just means you don't need anyone else to tank for you.</p><p></p><p>The monk is much more combat-oriented, and specifically melee-oriented, than the rogue. If it isn't able to defend itself from melee foes, it can't fulfill its basic function. Movement-oriented defense suits the theme best IMO, but <em>some</em> kind of defense is absolutely necessary.</p><p></p><p>Actual tanking means holding the enemy back from your allies. I think a monk should be able to pinch-hit in that role using movement or action denial, but not do it full-time.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 9069037, member: 58197"] Surviving on the front line doesn't make you a tank. It just means you don't need anyone else to tank for you. The monk is much more combat-oriented, and specifically melee-oriented, than the rogue. If it isn't able to defend itself from melee foes, it can't fulfill its basic function. Movement-oriented defense suits the theme best IMO, but [I]some[/I] kind of defense is absolutely necessary. Actual tanking means holding the enemy back from your allies. I think a monk should be able to pinch-hit in that role using movement or action denial, but not do it full-time. [/QUOTE]
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Monks Are Not Tanks And Shouldn’t Be
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