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General Tabletop Discussion
Character Builds & Optimization
Monks at mid and high level, how to build them
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<blockquote data-quote="Morrius" data-source="post: 5792990" data-attributes="member: 53840"><p>I'm currently working on a Monk of the Sacred Mountain build that uses Dragon style to buff damage and allow me to take Elemental fist. I'm up to 10th level in my plans, but not sure where to go from there.</p><p></p><p>Two extra attacks at your highest bonus make taking Medusa's Wrath a no-brainer for a 10th level monk. The problem is how to use it, since you have to be attacking an opponent who is either dazed, flat-footed, paralyzed, staggered, stunned, or unconscious. I've been trying to think of the best ways to do this, and here's what I've come up with so far:</p><p></p><p>Staggering Fist. At 12th level, Stunning Fist can instead stagger for 1d6+1 rounds. </p><p></p><p>Shattered Defenses. Using Dragon Ferocity, your critical hits leave the target shaken. Unfortunately you need to take the fairly useless (for a monk) Dazzling Display feat too.</p><p></p><p>Critical Focus-Improved Critical-Staggering Critical. While the pre-reqs are a damage increase, you can't get Staggering Critical until 19th level.</p><p></p><p>Dazing Assault. Also straightforward, but that -5 to hit sucks.</p><p></p><p>What do you think, sirs?</p><p></p><p>Are there also any other feats that are indispensable for a mid-high level unarmed monk?</p></blockquote><p></p>
[QUOTE="Morrius, post: 5792990, member: 53840"] I'm currently working on a Monk of the Sacred Mountain build that uses Dragon style to buff damage and allow me to take Elemental fist. I'm up to 10th level in my plans, but not sure where to go from there. Two extra attacks at your highest bonus make taking Medusa's Wrath a no-brainer for a 10th level monk. The problem is how to use it, since you have to be attacking an opponent who is either dazed, flat-footed, paralyzed, staggered, stunned, or unconscious. I've been trying to think of the best ways to do this, and here's what I've come up with so far: Staggering Fist. At 12th level, Stunning Fist can instead stagger for 1d6+1 rounds. Shattered Defenses. Using Dragon Ferocity, your critical hits leave the target shaken. Unfortunately you need to take the fairly useless (for a monk) Dazzling Display feat too. Critical Focus-Improved Critical-Staggering Critical. While the pre-reqs are a damage increase, you can't get Staggering Critical until 19th level. Dazing Assault. Also straightforward, but that -5 to hit sucks. What do you think, sirs? Are there also any other feats that are indispensable for a mid-high level unarmed monk? [/QUOTE]
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