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Monk's Belt help
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<blockquote data-quote="Caliban" data-source="post: 2063435" data-attributes="member: 284"><p>I would disagree with that. In practice, ability score increases tend to increase quicker than your formula would indicate (due to stat increasing items, books, and in some cases spells). And you can get other things that increase your touch AC. Heck, I've got an armored melee character who can get his touch AC to 31 without the belt. A wisdom oriented character could get it significantly higher. By itself it's not that bad, but in combination with other options it pushes it over the top.</p><p> </p><p></p><p> </p><p>Yes, exactly. You have to give up other class abilities, spell progression, BAB, etc. when you take the monk levels. You only have to give up a single item slot for the belt, and it can effectively free up two other item slots (armor and shield). At higher levels (which is where it becomes a problem) the item slots become more valuable than the gold. And at Epic levels, it becomes completely broken, although I don't really put much weight on epic issues, since I don't play at that level.</p><p> </p><p>For most characters it wouldn't be unbalanced (or even worth it), but most broken/overpowered things aren't broken for most characters. They are mainly overpowered for characters who are optimized to take advantage of it. I think it becomes overpowered much more quickly for druids than anyone else though, just because of the wildshape issue. </p><p> </p><p>In my opinion, of course.</p></blockquote><p></p>
[QUOTE="Caliban, post: 2063435, member: 284"] I would disagree with that. In practice, ability score increases tend to increase quicker than your formula would indicate (due to stat increasing items, books, and in some cases spells). And you can get other things that increase your touch AC. Heck, I've got an armored melee character who can get his touch AC to 31 without the belt. A wisdom oriented character could get it significantly higher. By itself it's not that bad, but in combination with other options it pushes it over the top. Yes, exactly. You have to give up other class abilities, spell progression, BAB, etc. when you take the monk levels. You only have to give up a single item slot for the belt, and it can effectively free up two other item slots (armor and shield). At higher levels (which is where it becomes a problem) the item slots become more valuable than the gold. And at Epic levels, it becomes completely broken, although I don't really put much weight on epic issues, since I don't play at that level. For most characters it wouldn't be unbalanced (or even worth it), but most broken/overpowered things aren't broken for most characters. They are mainly overpowered for characters who are optimized to take advantage of it. I think it becomes overpowered much more quickly for druids than anyone else though, just because of the wildshape issue. In my opinion, of course. [/QUOTE]
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