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<blockquote data-quote="Prism" data-source="post: 2067475" data-attributes="member: 9501"><p>A few people in their examples have mentioned merging items and wild armour movement penalties. </p><p></p><p>The wilding clasp hasn't been upgraded to 3.5 as due to the item resizing rules pretty much anything that can be realistically worn on a limb or torso can be kept functional in wild shape. This obviously includes the monks belt - silly though it may look</p><p></p><p>IMO Wild armour merges with the form as it cannot be seen in wild form and only the armour bonus is retained - the other penalties (movement) and benefits (additional armour powers) are lost. As a comparison, beastskin armour in Complete Adventurer specifically doesn't merge and keeps all the movement penalties</p><p></p><p>If special materials are allowed in the campaign then dark leaf full plate is medium armour and non metallic and is generally a better option than the monks belt unless the WIS bonus of the druid is exceptionally high</p></blockquote><p></p>
[QUOTE="Prism, post: 2067475, member: 9501"] A few people in their examples have mentioned merging items and wild armour movement penalties. The wilding clasp hasn't been upgraded to 3.5 as due to the item resizing rules pretty much anything that can be realistically worn on a limb or torso can be kept functional in wild shape. This obviously includes the monks belt - silly though it may look IMO Wild armour merges with the form as it cannot be seen in wild form and only the armour bonus is retained - the other penalties (movement) and benefits (additional armour powers) are lost. As a comparison, beastskin armour in Complete Adventurer specifically doesn't merge and keeps all the movement penalties If special materials are allowed in the campaign then dark leaf full plate is medium armour and non metallic and is generally a better option than the monks belt unless the WIS bonus of the druid is exceptionally high [/QUOTE]
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