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Monks belt
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<blockquote data-quote="Deset Gled" data-source="post: 1142096" data-attributes="member: 7808"><p>I've got no arguements about how the item works, but I do question whether or not it <em>should </em> work that way. Personally, I just don't like the mechanics of it. I think it is poor form to allow an item to give access to a unique and defining class ability. If players want major class abilities, they should have to sacrifice class levels for it.</p><p></p><p>Other than my dislike for the concept, I won't claim that the item is outright broken. However, I do believe it is horribly underpriced for non-monks. An unnamed AC bonus should cost (bonus)*2500 GP. This makes it accurately priced for a character with a +4 wis bonus without considering its additional function of increasing unarmed damage. Unfortunately, this also makes it horribly underpriced at higher levels when characters can get wis bonuses of multiple times that.</p><p></p><p>At the same time, though, the item is priced fairly accurately for a monk to use, so increasing the price would hurt them. I don't like this idea either, as I feel the belt was designed primarily for monks (though I could be wrong about this. I suppose a lot more people own Belts of Giants Strength than just giants).</p><p></p><p>It's interesting to note that this item couldn't exist in 3.0; the monks AC bonus was considered a dodge bonus, and items could not (and still cannot) confer a dodge bonus.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 1142096, member: 7808"] I've got no arguements about how the item works, but I do question whether or not it [I]should [/I] work that way. Personally, I just don't like the mechanics of it. I think it is poor form to allow an item to give access to a unique and defining class ability. If players want major class abilities, they should have to sacrifice class levels for it. Other than my dislike for the concept, I won't claim that the item is outright broken. However, I do believe it is horribly underpriced for non-monks. An unnamed AC bonus should cost (bonus)*2500 GP. This makes it accurately priced for a character with a +4 wis bonus without considering its additional function of increasing unarmed damage. Unfortunately, this also makes it horribly underpriced at higher levels when characters can get wis bonuses of multiple times that. At the same time, though, the item is priced fairly accurately for a monk to use, so increasing the price would hurt them. I don't like this idea either, as I feel the belt was designed primarily for monks (though I could be wrong about this. I suppose a lot more people own Belts of Giants Strength than just giants). It's interesting to note that this item couldn't exist in 3.0; the monks AC bonus was considered a dodge bonus, and items could not (and still cannot) confer a dodge bonus. [/QUOTE]
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