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Monks - Bonus Actions, Extra Attack, Flurry of Blows, and Movement
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<blockquote data-quote="noinert" data-source="post: 6359276" data-attributes="member: 6776316"><p>I just picked up the Player's Handbook and started looking over the Monk. I'm a bit confused. My friend thinks the following is possible for a 5th level Monk but I'm not sure:</p><p></p><p>Move 5 ft up to a creature, use Attack action, spend 1 ki point to make two unarmed strikes (Flurry of Blows), move 10 ft to another creature, use Extra Attack, spend 1 ki point to make two unarmed strikes (Flurry of Blows), move 10 ft, use bonus action (from Martial Arts) to make an unarmed strike, move 10 ft away from said creature.</p><p></p><p>Reasons this may not work:</p><p>* Flurry of Blows states that you use it "after you take the Attack action", and Extra Attack is part of Attack action. So Flurry of Blows can only be used once per turn.</p><p>* I can't find in the rules where it states you can move between an Action and Bonus Action (but you can move between Attack and Extra Attack)</p><p>* Mearls wanted fast combat; the above example seems like it will take a long time to resolve. Imagine 7 to-hit rolls and 7 damage rolls each turn. Yikes.</p></blockquote><p></p>
[QUOTE="noinert, post: 6359276, member: 6776316"] I just picked up the Player's Handbook and started looking over the Monk. I'm a bit confused. My friend thinks the following is possible for a 5th level Monk but I'm not sure: Move 5 ft up to a creature, use Attack action, spend 1 ki point to make two unarmed strikes (Flurry of Blows), move 10 ft to another creature, use Extra Attack, spend 1 ki point to make two unarmed strikes (Flurry of Blows), move 10 ft, use bonus action (from Martial Arts) to make an unarmed strike, move 10 ft away from said creature. Reasons this may not work: * Flurry of Blows states that you use it "after you take the Attack action", and Extra Attack is part of Attack action. So Flurry of Blows can only be used once per turn. * I can't find in the rules where it states you can move between an Action and Bonus Action (but you can move between Attack and Extra Attack) * Mearls wanted fast combat; the above example seems like it will take a long time to resolve. Imagine 7 to-hit rolls and 7 damage rolls each turn. Yikes. [/QUOTE]
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Monks - Bonus Actions, Extra Attack, Flurry of Blows, and Movement
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