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Monks breaking gravity
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6831181" data-attributes="member: 6701872"><p>The reason I say horizontal rather than vertical is this:</p><p></p><p>According to usage of D&D rules, not adjusted in any way for real-world physics, a monk that runs 60 feet up the wall and jumps outward as far as a 16 strength can carry him without a check would end up on the ground a set distance from the wall (after falling slowly). If treating the jump as vertical, the distance from the wall upon landing would be 6 feet. If treating the jump as horizontal, the distance from the wall upon landing would be 16 feet.</p><p></p><p>The later more closely matches to how real-world physics would work with the body falling in an arc away from the wall rather than separating from the wall slightly and falling straight downward, which makes it more believable even while the rules of the game do not seek to match reality.</p><p></p><p>Also, if jumping <em>away</em> from the wall in this scenario is treated as a "high jump", that implies that an attempt to jump further upwards along the wall (such as to leap from the very edge of the wall where it meets the roof to an airship hovering above the building) would be treated as a "long jump", which doesn't any sense to me. I suppose one could elect to treat all jumps made, no matter direction relative to gravity, as being high jumps while a creature is moving along a vertical surface... but I don't think that makes sense either.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6831181, member: 6701872"] The reason I say horizontal rather than vertical is this: According to usage of D&D rules, not adjusted in any way for real-world physics, a monk that runs 60 feet up the wall and jumps outward as far as a 16 strength can carry him without a check would end up on the ground a set distance from the wall (after falling slowly). If treating the jump as vertical, the distance from the wall upon landing would be 6 feet. If treating the jump as horizontal, the distance from the wall upon landing would be 16 feet. The later more closely matches to how real-world physics would work with the body falling in an arc away from the wall rather than separating from the wall slightly and falling straight downward, which makes it more believable even while the rules of the game do not seek to match reality. Also, if jumping [I]away[/I] from the wall in this scenario is treated as a "high jump", that implies that an attempt to jump further upwards along the wall (such as to leap from the very edge of the wall where it meets the roof to an airship hovering above the building) would be treated as a "long jump", which doesn't any sense to me. I suppose one could elect to treat all jumps made, no matter direction relative to gravity, as being high jumps while a creature is moving along a vertical surface... but I don't think that makes sense either. [/QUOTE]
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