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Monks Broken or Not
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<blockquote data-quote="akbearfoot" data-source="post: 5288310" data-attributes="member: 33560"><p>Sorry to derail the thread a bit, but I wanted to reply <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Spellcasters get to unleash their full fury on the world, a very limited number of times per day, mostly at a safe distance so they can protect their anemic hitpoints. Their spells are super powerful but they are balanced by their spells/day, and the necessity to use some of their magic for purely defensive purposes.</p><p></p><p>Melee types get to unleash their full fury in the form of full attacks. They can do it an unlimited number of times per day, but the balancing factor is they have to trade blows in order to do it. They can close with the bad guys and strike first(once) before they get full attacked on the monsters turn. Or they can wait and get smacked first by the monster(once) then get to use the first full attack on their turn.</p><p></p><p>Pounce essentially gives any melee type the ability 'All Full attack, all the time'. It even gives you the charge bonus to hit on all your attacks(in most cases that I know of) I'd pretty much compare that with giving a wizard the ability to use a standard action to deal 1d6/level to any target with no save and letting him cast it every round, all day long. Notice how warlocks and rogues scale at half that rate? It breaks the intended mechanic of the game to deal out huge damage, unlimited times, with no cost involved. And I'm sorry, but taking 1 level of Lion Totem barbarian doesn't count as 'cost' in my assessment. Or some way too cheap item of 'use activated' Lions Pounce.</p><p></p><p>My opinion may be flavored by the multitude of 2-h power attacking goliath barbarians and warforged FotF monks and shapechanged buffed pouncing druids doing 200+ damage a round that I have played with.</p></blockquote><p></p>
[QUOTE="akbearfoot, post: 5288310, member: 33560"] Sorry to derail the thread a bit, but I wanted to reply :) Spellcasters get to unleash their full fury on the world, a very limited number of times per day, mostly at a safe distance so they can protect their anemic hitpoints. Their spells are super powerful but they are balanced by their spells/day, and the necessity to use some of their magic for purely defensive purposes. Melee types get to unleash their full fury in the form of full attacks. They can do it an unlimited number of times per day, but the balancing factor is they have to trade blows in order to do it. They can close with the bad guys and strike first(once) before they get full attacked on the monsters turn. Or they can wait and get smacked first by the monster(once) then get to use the first full attack on their turn. Pounce essentially gives any melee type the ability 'All Full attack, all the time'. It even gives you the charge bonus to hit on all your attacks(in most cases that I know of) I'd pretty much compare that with giving a wizard the ability to use a standard action to deal 1d6/level to any target with no save and letting him cast it every round, all day long. Notice how warlocks and rogues scale at half that rate? It breaks the intended mechanic of the game to deal out huge damage, unlimited times, with no cost involved. And I'm sorry, but taking 1 level of Lion Totem barbarian doesn't count as 'cost' in my assessment. Or some way too cheap item of 'use activated' Lions Pounce. My opinion may be flavored by the multitude of 2-h power attacking goliath barbarians and warforged FotF monks and shapechanged buffed pouncing druids doing 200+ damage a round that I have played with. [/QUOTE]
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