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<blockquote data-quote="Voadam" data-source="post: 5299555" data-attributes="member: 2209"><p>Eh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Archers get their own things, starting with a full extra attack that stacks with haste from rapid shot (greater rapid shot), being able to full attack things outside of charging range, the option to stay out of melee and do full attacks, the ability to split their multiple attacks across the battlefield, etc. </p><p></p><p>At high levels spending hundreds of gp for a strength bow or anything else is trivial.</p><p></p><p>A bow is easier to sunder than a sword (5 hardness versus 10 and 5 hp versus 10 before the bonuses for enhancement). A sword is easier to rust than a bow.</p><p></p><p>At high level getting a bunch of +1 bane arrows is a viable fairly cheap strategy. Or arrows with an elemental enchantment different from the bow for stacking goodness with lower cost.</p><p></p><p>In our 17th level game the archer build fighter had always been the king of attacks and damage except under specific circumstances like DR good fiends that the smiting power attacking holy sword paladin would win at or specifically melee only attacks against low AC opponents which the power attacking righteous might with a two-handed weapon fighter 4/cleric 13 would win or grappling which the vow of poverty druid with two complete fighter prcs would win at when changed into a big bear. My eldritch knight wizard who used evocations as ranged attacks and the arcane trickster/archmage could not come close to the archer as consistent artillery (though when a sneak attack disintegrate penetrates SR, beats the fort save, and affects a crittable opponent and works it is beautiful).</p><p></p><p>More times than not our archer was our most effective combatant.</p></blockquote><p></p>
[QUOTE="Voadam, post: 5299555, member: 2209"] Eh. :) Archers get their own things, starting with a full extra attack that stacks with haste from rapid shot (greater rapid shot), being able to full attack things outside of charging range, the option to stay out of melee and do full attacks, the ability to split their multiple attacks across the battlefield, etc. At high levels spending hundreds of gp for a strength bow or anything else is trivial. A bow is easier to sunder than a sword (5 hardness versus 10 and 5 hp versus 10 before the bonuses for enhancement). A sword is easier to rust than a bow. At high level getting a bunch of +1 bane arrows is a viable fairly cheap strategy. Or arrows with an elemental enchantment different from the bow for stacking goodness with lower cost. In our 17th level game the archer build fighter had always been the king of attacks and damage except under specific circumstances like DR good fiends that the smiting power attacking holy sword paladin would win at or specifically melee only attacks against low AC opponents which the power attacking righteous might with a two-handed weapon fighter 4/cleric 13 would win or grappling which the vow of poverty druid with two complete fighter prcs would win at when changed into a big bear. My eldritch knight wizard who used evocations as ranged attacks and the arcane trickster/archmage could not come close to the archer as consistent artillery (though when a sneak attack disintegrate penetrates SR, beats the fort save, and affects a crittable opponent and works it is beautiful). More times than not our archer was our most effective combatant. [/QUOTE]
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