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<blockquote data-quote="StreamOfTheSky" data-source="post: 5300356" data-attributes="member: 35909"><p>Well, for a feat they get Rapid Shot. And I don't know what greater RS is. Iproved RS removes the -2 to hit penalty, did you mean that?</p><p></p><p></p><p></p><p>In practice that isn't often a major advantage IME.</p><p></p><p></p><p></p><p>See above. Also, a good reach weapon + enlarged melee build with Improved Trip or Stand Still can also full attack and "stay out of melee."</p><p></p><p></p><p></p><p>Would be awesome, if not for the whole problem of doing such low damage, they often don't have attacks left over once something does drop. I do have to say though, for my pouncing two-handed power attacking Bloodstorm Blade, who can mix melee attacks and thrown attacks together and treat the latter as melee for all purposes, the ability to always get his full attack even if he runs out of nearby foes is nice. But...only because he actually has the killing power to benefit from it.</p><p></p><p></p><p></p><p>The cost is only one problem. A much bigger issue is how big a pain in the ass it is that it can't auto-adjust or at least have a larger "grace period" of below the str rating before it's unusable. Any time you're hit for str damage, anytime you have the gall to expect the full benefit of an enlarge person spell (I mean, you only suffered -2 to hit and -1 AC, not like you sacrificed much for the str bonus and worthless reach)... just...grr! These are very far from uncommon events.</p><p></p><p></p><p></p><p>And a bow can be warped by warp wood and set on fire. Meh.</p><p></p><p></p><p></p><p>It's ok. I'm a cheap bastard and am hesitant to event blow a low level potion, so I wouldn't use that option much, it's still over 100 gp per arrow. But at high levels it's decent to get some bane arrows.</p><p></p><p></p><p></p><p>Good for him. How much damage is he doing a shot? How does he deal with DR? Wind Wall? How is your Eldritch Knight not doing more damage than him?</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5300356, member: 35909"] Well, for a feat they get Rapid Shot. And I don't know what greater RS is. Iproved RS removes the -2 to hit penalty, did you mean that? In practice that isn't often a major advantage IME. See above. Also, a good reach weapon + enlarged melee build with Improved Trip or Stand Still can also full attack and "stay out of melee." Would be awesome, if not for the whole problem of doing such low damage, they often don't have attacks left over once something does drop. I do have to say though, for my pouncing two-handed power attacking Bloodstorm Blade, who can mix melee attacks and thrown attacks together and treat the latter as melee for all purposes, the ability to always get his full attack even if he runs out of nearby foes is nice. But...only because he actually has the killing power to benefit from it. The cost is only one problem. A much bigger issue is how big a pain in the ass it is that it can't auto-adjust or at least have a larger "grace period" of below the str rating before it's unusable. Any time you're hit for str damage, anytime you have the gall to expect the full benefit of an enlarge person spell (I mean, you only suffered -2 to hit and -1 AC, not like you sacrificed much for the str bonus and worthless reach)... just...grr! These are very far from uncommon events. And a bow can be warped by warp wood and set on fire. Meh. It's ok. I'm a cheap bastard and am hesitant to event blow a low level potion, so I wouldn't use that option much, it's still over 100 gp per arrow. But at high levels it's decent to get some bane arrows. Good for him. How much damage is he doing a shot? How does he deal with DR? Wind Wall? How is your Eldritch Knight not doing more damage than him? [/QUOTE]
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