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Monk's Catch Missile Ability
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<blockquote data-quote="Tanaka Chris" data-source="post: 6751250" data-attributes="member: 6784193"><p>So... basically if a Monk can reduce the damage from a missile to 0 or less, the monk can catch the missile and throw it back as a monk weapon, with all relevant proficiencies and damage dice adjusting accordingly. i.e a dagger's d4 damage die could go up to d6, or even d10. and even if they were not proficient in a Longbow, can throw the arrow back with proficiency bonuses.</p><p></p><p>So here's my question.</p><p>What if the Arrow was magical? +1 modifier, with Cold/Fire damage stacked above the initial strike damage.</p><p>Does the damage dealt change to reflect the Monk's Martial Arts die? And keep the magic bonuses?</p><p></p><p>One step more mundane. Can a monk catch a flung flask of Alchemist Fire, throw it back (dealing impact damage) and also gain the benefit of the item's burning effect?</p><p></p><p>What do you guys think?</p></blockquote><p></p>
[QUOTE="Tanaka Chris, post: 6751250, member: 6784193"] So... basically if a Monk can reduce the damage from a missile to 0 or less, the monk can catch the missile and throw it back as a monk weapon, with all relevant proficiencies and damage dice adjusting accordingly. i.e a dagger's d4 damage die could go up to d6, or even d10. and even if they were not proficient in a Longbow, can throw the arrow back with proficiency bonuses. So here's my question. What if the Arrow was magical? +1 modifier, with Cold/Fire damage stacked above the initial strike damage. Does the damage dealt change to reflect the Monk's Martial Arts die? And keep the magic bonuses? One step more mundane. Can a monk catch a flung flask of Alchemist Fire, throw it back (dealing impact damage) and also gain the benefit of the item's burning effect? What do you guys think? [/QUOTE]
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Monk's Catch Missile Ability
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