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*Dungeons & Dragons
Monks, Grapples, and Shoves
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<blockquote data-quote="Hawk Diesel" data-source="post: 7527731" data-attributes="member: 59848"><p>The way I see it, this is an attack strategy that works best against single enemies (large and smaller) when the monks teammates can also benefit from that enemy being prone and unable to get away. But it loses its luster when they are many enemies (since the monk can at most grapple two enemies, but then it is questionable as to how well he can use his martial arts to attack the or others) or when those enemies are too large or incapable of being grappled or knocked prone (ghosts, oozes, ect) or can deal damage at range.</p><p></p><p>As a player in the group, I wouldn't be so concerned with the ruling (since it benefits the group and seems to add fun). However, if the ruling causes impediment to having fun, or if it allows the monk to too greatly outshine the other players, then its worth having a discussion with the entire group. But since combat is only one aspect of D&D (the others being exploration and social), and since there are clear counters to the strategy that wouldn't necessarily increase lethality for all other players, this alone seems like it shouldn't impact fun or sharing the spotlight too greatly. Of course, I'm not at your table, so I could be wrong.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7527731, member: 59848"] The way I see it, this is an attack strategy that works best against single enemies (large and smaller) when the monks teammates can also benefit from that enemy being prone and unable to get away. But it loses its luster when they are many enemies (since the monk can at most grapple two enemies, but then it is questionable as to how well he can use his martial arts to attack the or others) or when those enemies are too large or incapable of being grappled or knocked prone (ghosts, oozes, ect) or can deal damage at range. As a player in the group, I wouldn't be so concerned with the ruling (since it benefits the group and seems to add fun). However, if the ruling causes impediment to having fun, or if it allows the monk to too greatly outshine the other players, then its worth having a discussion with the entire group. But since combat is only one aspect of D&D (the others being exploration and social), and since there are clear counters to the strategy that wouldn't necessarily increase lethality for all other players, this alone seems like it shouldn't impact fun or sharing the spotlight too greatly. Of course, I'm not at your table, so I could be wrong. [/QUOTE]
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